some Makefile.nmake fixups
This commit is contained in:
@@ -49,7 +49,7 @@ GAMEDIR = ..\binary # Default game build directory
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#
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#
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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# windsound uses built-in Microsoft API's, no 3rd party download is required.
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SOUND_LIBRARIES = windsound
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#SOUND_LIBRARIES = windsound
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#
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#
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#------------------------------------------------------------------------------
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#------------------------------------------------------------------------------
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@@ -758,15 +758,6 @@ SNDTEMP=
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# SOUND Support
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# SOUND Support
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#=================================================================
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#=================================================================
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!IF "$(HAVE_SOUNDLIB)" == "Y"
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!IF "$(NEED_USERSOUNDS)" == "Y"
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
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!ENDIF
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!IF "$(NEED_SEAUTOMAP)" == "Y"
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
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!ENDIF
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!IF "$(NEED_WAV)" == "Y"
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WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
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$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
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$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
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$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
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@@ -798,6 +789,13 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
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$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
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$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
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$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
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$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
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$(SndWavDir)\sound_Wooden_Harp_G.wav
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$(SndWavDir)\sound_Wooden_Harp_G.wav
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!IF "$(HAVE_SOUNDLIB)" == "Y"
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!IF "$(NEED_USERSOUNDS)" == "Y"
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
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!ENDIF
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!IF "$(NEED_SEAUTOMAP)" == "Y"
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SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
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!ENDIF
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!ENDIF
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!ENDIF #HAVE_SOUNDLIB
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!ENDIF #HAVE_SOUNDLIB
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@@ -1146,6 +1144,10 @@ DLB =
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{$(MSWSYS)}.c{$(OBJGUI)}.o:
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{$(MSWSYS)}.c{$(OBJGUI)}.o:
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$(Q)$(CC) $(CFLAGS) -I$(MSWSYS) $(GUIDEF) -Fo$@ $<
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$(Q)$(CC) $(CFLAGS) -I$(MSWSYS) $(GUIDEF) -Fo$@ $<
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{$(MSWSYS)}.uu{$(MSWSYS)}.bmp:
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$(U)uudecode.exe $<
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move $(SRC)\$(@B).bmp $@
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#==========================================
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#==========================================
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# Rules for files in util
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# Rules for files in util
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#==========================================
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#==========================================
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@@ -1180,6 +1182,10 @@ DLB =
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{$(MSWIN)}.c{$(OBJGUI)}.o:
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{$(MSWIN)}.c{$(OBJGUI)}.o:
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$(Q)$(CC) $(CFLAGS) $(GUIDEF) -I$(MSWSYS) -I$(MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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$(Q)$(CC) $(CFLAGS) $(GUIDEF) -I$(MSWSYS) -I$(MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
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{$(MSWIN)}.uu{$(MSWIN)}.bmp:
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$(U)uudecode.exe $<
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move $(SRC)\$(@B).bmp $@
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#==========================================
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#==========================================
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# Rules for files in win\curses
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# Rules for files in win\curses
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#==========================================
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#==========================================
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@@ -1213,9 +1219,8 @@ DLB =
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#===============================================================================
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#===============================================================================
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{$(SndWavDir)}.uu{$(SndWavDir)}.wav:
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{$(SndWavDir)}.uu{$(SndWavDir)}.wav:
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cd $(SndWavDir)
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$(U)uudecode.exe $(SndWavDir)\$(@B).uu
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..\..\util\uudecode.exe $(@B).uu
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move $(SRC)\$(@B).wav $(SndWavDir)\$(@B).wav
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cd ..\..\src
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#==========================================
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#==========================================
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# Rules for files in sound\windsound
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# Rules for files in sound\windsound
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@@ -1449,11 +1454,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
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$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
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$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
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$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
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$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
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@echo Building resource file $@ from $**
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@echo Building resource file $@ from $**
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@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
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$(rc) -nologo -r -fo$@ -i$(MSWIN) -i$(SndWavDir) -dNDEBUG $(MSWIN)\NetHackW.rc
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$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
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$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
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@echo Building resource file $@ from $**
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@echo Building resource file $@ from $**
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@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
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$(rc) -nologo -r -fo$@ -i$(MSWSYS) -i$(SndWavDir) -dNDEBUG $(MSWSYS)\console.rc
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#
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#
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# Secondary Targets.
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# Secondary Targets.
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@@ -1556,50 +1561,21 @@ $(U)uudecode.exe: $(OUTL)uudecode.o
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$(OUTL)uudecode.o: $(SSYS)\uudecode.c
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$(OUTL)uudecode.o: $(SSYS)\uudecode.c
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$(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
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$(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
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$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
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@chdir $(MSWSYS)
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@..\..\util\uudecode.exe nhico.uu
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@chdir ..\..\src
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$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe ../../sys/windows/nhico.uu
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@chdir ..\..\src
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$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
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$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe mnsel.uu
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@chdir ..\..\src
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$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
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$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe mnselcnt.uu
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@chdir ..\..\src
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$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
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$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe mnunsel.uu
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@chdir ..\..\src
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$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
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$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe petmark.uu
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@chdir ..\..\src
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$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
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$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe pilemark.uu
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@chdir ..\..\src
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$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
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$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe rip.uu
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@chdir ..\..\src
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$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
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$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
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@chdir $(MSWIN)
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@..\..\util\uudecode.exe splash.uu
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$(MSWIN)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu
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@chdir ..\..\src
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$(U)uudecode.exe $(MSWSYS)\nhico.uu
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move nethack.ico $@
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$(MSWSYS)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu
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$(U)uudecode.exe $(MSWSYS)\nhico.uu
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move nethack.ico $@
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#=================================================
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#=================================================
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# Create directories for holding output files
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# Create directories for holding output files
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@@ -2109,65 +2085,65 @@ $(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
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#===============================================================================
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#===============================================================================
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# Integrated sound files
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# Integrated sound files
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#===============================================================================
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#===============================================================================
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$(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_A.wav: $(SndWavDir)\se_squeak_A.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_B.wav: $(SndWavDir)\se_squeak_B.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_B_flat.wav: $(SndWavDir)\se_squeak_B_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_C.wav: $(SndWavDir)\se_squeak_C.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_D.wav: $(SndWavDir)\se_squeak_D.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_D_flat.wav: $(SndWavDir)\se_squeak_D_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_E.wav: $(SndWavDir)\se_squeak_E.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_E_flat.wav: $(SndWavDir)\se_squeak_E_flat.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_F.wav: $(SndWavDir)\se_squeak_F.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_F_sharp.wav: $(SndWavDir)\se_squeak_F_sharp.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_G.wav: $(SndWavDir)\se_squeak_G.uu $(U)uudecode.exe
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$(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe
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$(SndWavDir)\se_squeak_G_sharp.wav: $(SndWavDir)\se_squeak_G_sharp.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bell.wav: $(SndWavDir)\sound_Bell.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_A.wav: $(SndWavDir)\sound_Bugle_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_B.wav: $(SndWavDir)\sound_Bugle_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_C.wav: $(SndWavDir)\sound_Bugle_C.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_D.wav: $(SndWavDir)\sound_Bugle_D.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_E.wav: $(SndWavDir)sound_Bugle_E.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_E.wav: $(SndWavDir)\sound_Bugle_E.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_F.wav: $(SndWavDir)sound_Bugle_F.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_F.wav: $(SndWavDir)\sound_Bugle_F.uu $(U)uudecode.exe
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$(SndWavDir)sound_Bugle_G.wav: $(SndWavDir)sound_Bugle_G.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Bugle_G.wav: $(SndWavDir)\sound_Bugle_G.uu $(U)uudecode.exe
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$(SndWavDir)sound_Drum_Of_Earthquake.wav: $(SndWavDir)sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Drum_Of_Earthquake.wav: $(SndWavDir)\sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
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$(SndWavDir)sound_Fire_Horn.wav: $(SndWavDir)sound_Fire_Horn.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Fire_Horn.wav: $(SndWavDir)\sound_Fire_Horn.uu $(U)uudecode.exe
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$(SndWavDir)sound_Frost_Horn.wav: $(SndWavDir)sound_Frost_Horn.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Frost_Horn.wav: $(SndWavDir)\sound_Frost_Horn.uu $(U)uudecode.exe
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$(SndWavDir)sound_Leather_Drum.wav: $(SndWavDir)sound_Leather_Drum.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Leather_Drum.wav: $(SndWavDir)\sound_Leather_Drum.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_A.wav: $(SndWavDir)sound_Magic_Harp_A.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_A.wav: $(SndWavDir)\sound_Magic_Harp_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_B.wav: $(SndWavDir)sound_Magic_Harp_B.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_B.wav: $(SndWavDir)\sound_Magic_Harp_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_C.wav: $(SndWavDir)sound_Magic_Harp_C.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_C.wav: $(SndWavDir)\sound_Magic_Harp_C.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_D.wav: $(SndWavDir)sound_Magic_Harp_D.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_D.wav: $(SndWavDir)\sound_Magic_Harp_D.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_E.wav: $(SndWavDir)sound_Magic_Harp_E.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_E.wav: $(SndWavDir)\sound_Magic_Harp_E.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_F.wav: $(SndWavDir)sound_Magic_Harp_F.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_F.wav: $(SndWavDir)\sound_Magic_Harp_F.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Harp_G.wav: $(SndWavDir)sound_Magic_Harp_G.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Harp_G.wav: $(SndWavDir)\sound_Magic_Harp_G.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Flute_A.wav: $(SndWavDir)sound_Magic_Flute_A.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Flute_A.wav: $(SndWavDir)\sound_Magic_Flute_A.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Flute_B.wav: $(SndWavDir)sound_Magic_Flute_B.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Flute_B.wav: $(SndWavDir)\sound_Magic_Flute_B.uu $(U)uudecode.exe
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$(SndWavDir)sound_Magic_Flute_C.wav: $(SndWavDir)sound_Magic_Flute_C.uu $(U)uudecode.exe
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$(SndWavDir)\sound_Magic_Flute_C.wav: $(SndWavDir)\sound_Magic_Flute_C.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Magic_Flute_D.wav: $(SndWavDir)sound_Magic_Flute_D.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Magic_Flute_D.wav: $(SndWavDir)\sound_Magic_Flute_D.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Magic_Flute_E.wav: $(SndWavDir)sound_Magic_Flute_E.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Magic_Flute_E.wav: $(SndWavDir)\sound_Magic_Flute_E.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Magic_Flute_F.wav: $(SndWavDir)sound_Magic_Flute_F.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Magic_Flute_F.wav: $(SndWavDir)\sound_Magic_Flute_F.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Magic_Flute_G.wav: $(SndWavDir)sound_Magic_Flute_G.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Magic_Flute_G.wav: $(SndWavDir)\sound_Magic_Flute_G.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_A.wav: $(SndWavDir)sound_Tooled_Horn_A.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_A.wav: $(SndWavDir)\sound_Tooled_Horn_A.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_B.wav: $(SndWavDir)sound_Tooled_Horn_B.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_B.wav: $(SndWavDir)\sound_Tooled_Horn_B.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_C.wav: $(SndWavDir)sound_Tooled_Horn_C.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_C.wav: $(SndWavDir)\sound_Tooled_Horn_C.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_D.wav: $(SndWavDir)sound_Tooled_Horn_D.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_D.wav: $(SndWavDir)\sound_Tooled_Horn_D.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_E.wav: $(SndWavDir)sound_Tooled_Horn_E.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_E.wav: $(SndWavDir)\sound_Tooled_Horn_E.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_F.wav: $(SndWavDir)sound_Tooled_Horn_F.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_F.wav: $(SndWavDir)\sound_Tooled_Horn_F.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Tooled_Horn_G.wav: $(SndWavDir)sound_Tooled_Horn_G.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Tooled_Horn_G.wav: $(SndWavDir)\sound_Tooled_Horn_G.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_A.wav: $(SndWavDir)sound_Wooden_Flute_A.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_A.wav: $(SndWavDir)\sound_Wooden_Flute_A.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_B.wav: $(SndWavDir)sound_Wooden_Flute_B.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_B.wav: $(SndWavDir)\sound_Wooden_Flute_B.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_C.wav: $(SndWavDir)sound_Wooden_Flute_C.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_C.wav: $(SndWavDir)\sound_Wooden_Flute_C.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_D.wav: $(SndWavDir)sound_Wooden_Flute_D.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_D.wav: $(SndWavDir)\sound_Wooden_Flute_D.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_E.wav: $(SndWavDir)sound_Wooden_Flute_E.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_E.wav: $(SndWavDir)\sound_Wooden_Flute_E.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_F.wav: $(SndWavDir)sound_Wooden_Flute_F.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_F.wav: $(SndWavDir)\sound_Wooden_Flute_F.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Flute_G.wav: $(SndWavDir)\sound_Wooden_Flute_G.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_A.wav: $(SndWavDir)\sound_Wooden_Harp_A.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_B.wav: $(SndWavDir)\sound_Wooden_Harp_B.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_C.wav: $(SndWavDir)\sound_Wooden_Harp_C.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
|
||||||
$(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
|
||||||
|
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Housekeeping
|
# Housekeeping
|
||||||
|
|||||||
Reference in New Issue
Block a user