Reset travel destination if reached via teleport

This commit is contained in:
Pasi Kallinen
2020-10-17 12:08:47 +03:00
parent b6125b8f78
commit a9e4904131

View File

@@ -528,7 +528,7 @@ struct obj *scroll;
learnscroll(scroll);
cc.x = u.ux;
cc.y = u.uy;
if (iflags.travelcc.x != 0 || iflags.travelcc.y != 0) {
if (isok(iflags.travelcc.x, iflags.travelcc.y)) {
/* The player showed some interest in traveling here;
* pre-suggest this coordinate. */
cc = iflags.travelcc;
@@ -540,6 +540,7 @@ struct obj *scroll;
if (teleok(cc.x, cc.y, FALSE)) {
/* for scroll, discover it regardless of destination */
teleds(cc.x, cc.y, TELEDS_TELEPORT);
iflags.travelcc.x = iflags.travelcc.y = 0;
return;
}
pline("Sorry...");