Reset travel destination if reached via teleport
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@@ -528,7 +528,7 @@ struct obj *scroll;
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learnscroll(scroll);
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cc.x = u.ux;
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cc.y = u.uy;
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if (iflags.travelcc.x != 0 || iflags.travelcc.y != 0) {
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if (isok(iflags.travelcc.x, iflags.travelcc.y)) {
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/* The player showed some interest in traveling here;
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* pre-suggest this coordinate. */
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cc = iflags.travelcc;
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@@ -540,6 +540,7 @@ struct obj *scroll;
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if (teleok(cc.x, cc.y, FALSE)) {
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/* for scroll, discover it regardless of destination */
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teleds(cc.x, cc.y, TELEDS_TELEPORT);
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iflags.travelcc.x = iflags.travelcc.y = 0;
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return;
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}
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pline("Sorry...");
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