item action for towel
Change the menu entry for putting on a towel to "Put this on to blindfold yourself" since "Use this ..." seems ambiguous. Also, for the 'P' and 'R' item actions, list amulets before rings like most other routines that can deal with both.
This commit is contained in:
19
src/invent.c
19
src/invent.c
@@ -3339,20 +3339,21 @@ itemactions(struct obj *otmp)
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'P' will fail but we don't want to omit the choice because
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item actions can be used to learn commands */
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*buf = '\0';
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if (otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
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Strcpy(buf, (!uleft || !uright) ? "Put this ring on"
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: "[both ring fingers in use]");
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} else if (otmp->oclass == AMULET_CLASS) {
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if (otmp->oclass == AMULET_CLASS) {
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Strcpy(buf, !uamul ? "Put this amulet on"
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: "[already wearing an amulet]");
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} else if (otmp->otyp == TOWEL || otmp->otyp == BLINDFOLD
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} else if (otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
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Strcpy(buf, (!uleft || !uright) ? "Put this ring on"
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: "[both ring fingers in use]");
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} else if (otmp->otyp == BLINDFOLD || otmp->otyp == TOWEL
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|| otmp->otyp == LENSES) {
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if (ublindf)
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Strcpy(buf, "[already wearing eyewear]");
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else if (otmp->otyp == LENSES)
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Strcpy(buf, "Put these lenses on");
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else
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Strcpy(buf, "Use this to blindfold yourself");
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Sprintf(buf, "Put this on%s",
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(otmp->otyp == TOWEL) ? " to blindfold yourself" : "");
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}
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if (*buf)
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ia_addmenu(win, IA_WEAR_OBJ, 'P', buf);
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@@ -3381,10 +3382,10 @@ itemactions(struct obj *otmp)
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/* R: remove accessory or rub item */
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if (otmp->owornmask & W_ACCESSORY) {
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Sprintf(buf, "Remove this %s",
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(otmp->owornmask & W_RING) ? "ring"
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: (otmp->owornmask & W_AMUL) ? "amulet"
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(otmp->owornmask & W_AMUL) ? "amulet"
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: (otmp->owornmask & W_RING) ? "ring"
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: (otmp->owornmask & W_TOOL) ? "eyewear"
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: "accessory"); /* catchall */
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: "accessory"); /* catchall -- can't happen */
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ia_addmenu(win, IA_TAKEOFF_OBJ, 'R', buf);
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}
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if (otmp->otyp == OIL_LAMP || otmp->otyp == MAGIC_LAMP
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