README and dat/history update

README - add VMS back as a tested platform; thanks KevinS!
dat/history - add VMS update, remove trailing whitespace, two spaces;
  instead of just one (recently added stuff) for sentence separation;
sys/vms/Install.vms - minimal update;
Files - reformat the win32 project section to fit within 80 columns.
This commit is contained in:
PatR
2015-11-10 01:49:21 -08:00
parent 2e3ef24762
commit aa729ca956
4 changed files with 84 additions and 78 deletions

7
Files
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@@ -272,9 +272,10 @@ mnsel.uu mnselcnt.uu mnunsel.uu mswproc.c
petmark.uu pilemark.uu resource.h rip.uu splash.uu
tiles.mak winMS.h winhack.c winhack.rc
(files for Visual Studio 2010 Express Edition builds)
dgncomp.vcxproj dgnstuff.vcxproj dgnstuff.mak dlb_main.vcxproj levcomp.vcxproj
levstuff.vcxproj levstuff.mak makedefs.vcxproj NetHack.sln uudecode.vcxproj
NetHackW.vcxproj tile2bmp.vcxproj recover.vcxproj tilemap.vcxproj tiles.vcxproj
dgncomp.vcxproj dgnstuff.vcxproj dgnstuff.mak dlb_main.vcxproj
levcomp.vcxproj levstuff.vcxproj levstuff.mak makedefs.vcxproj
NetHack.sln uudecode.vcxproj NetHackW.vcxproj tile2bmp.vcxproj
recover.vcxproj tilemap.vcxproj tiles.vcxproj
This is a list of files produced by auxiliary programs. They can all be
regenerated from the files in the distribution.

8
README
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@@ -57,12 +57,14 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
for particular windowing environments. Reading them, and the man pages,
should answer most of your questions.
At the time of this release, NetHack 3.6 has been tested to run/compile on:
At the time of this release, NetHack 3.6 has been tested to run/compile
on:
Intel Pentium or better (or clone) running Linux, BSDI, or
Windows (XP through 8.1)
Intel 80386 or greater (or clone) boxes running Linux, or BSDI
Mac OS X 10.9
OpenVMS (aka VMS) V8.4 on Alpha and on Integrity/Itanium/IA64
Previous versions of NetHack were tested and known to run on the
following systems, but it is unknown if they can still build and
@@ -107,8 +109,8 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
Valid Logic Systems SCALD-System
Previous versions, using a cross-compiler hosted on another platform, such as
win32, could also build the following from source:
Previous versions, using a cross-compiler hosted on another platform,
such as win32, could also build the following from source:
Pocket PC devices running Windows CE 3.0 and higher
H/PC Pro devices running Windows CE 2.11 and higher
Palm Size PC 1.1 devices running Windows CE 2.11

View File

@@ -11,7 +11,8 @@ UNIX(tm) machines to the Usenet.
Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;
note that these are old Hack version numbers, not contemporary NetHack ones).
R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
producing ST Hack 1.03.
@@ -20,7 +21,7 @@ Mike Stephenson merged these various versions back together, incorporating
many of the added features, and produced NetHack version 1.4 in 1987. He
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
and released NetHack versions 2.2 and 2.3.
Later, Mike coordinated a major rewrite of the game, heading a team which
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
@@ -37,7 +38,7 @@ Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the development team which now included Ken Arromdee, David Cohrs,
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
@@ -56,7 +57,7 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
MPW. Building on their development, Barton House added a Think C port.
MPW. Building on their development, Barton House added a Think C port.
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
@@ -103,17 +104,17 @@ DevTeam and incorporated the best of these ideas in NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
December 1999 and 3.3.1 in August of 2000.
Version 3.3 offered many firsts. It was the first version to separate race
and profession. The Elf class was removed in preference to an elf race,
and the races of dwarves, gnomes, and orcs made their first appearance in
the game alongside the familiar human race. Monk and Ranger roles joined
Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
Version 3.3 offered many firsts. It was the first version to separate race
and profession. The Elf class was removed in preference to an elf race,
and the races of dwarves, gnomes, and orcs made their first appearance in
the game alongside the familiar human race. Monk and Ranger roles joined
Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
Samurai, Tourists, Valkyries and of course, Wizards. It was also the first
version to allow you to ride a steed, and was the first version to have a
publicly available web-site listing all the bugs that had been discovered.
@@ -130,61 +131,61 @@ well as supporting ports on the different platforms that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
Macintosh port of 3.4.
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
contributed a new graphical interface for the Windows port. Alex Kompel also
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
contributed a new graphical interface for the Windows port. Alex Kompel also
contributed a Windows CE port for 3.4.1.
Ron Van Iwaarden maintained 3.4 for OS/2.
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
Christian `Marvin' Bressler maintained 3.5 for the Atari after he
resurrected it for 3.3.1.
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
long release hiatus. 3.4.3 proved to be a remarkably stable version that
provided continued enjoyment by the community for more than a decade. The
devteam slowly and quietly continued to work on the game behind the scenes
during the tenure of 3.4.3. It was during that same period that several new
variants emerged within the NetHack community. Notably sporkhack by
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
originally by Daniel Thaler and then by Alex Smith, and
Dynahack by Tung Nguyen. Some of those variants continue to be developed,
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
long release hiatus. 3.4.3 proved to be a remarkably stable version that
provided continued enjoyment by the community for more than a decade. The
devteam slowly and quietly continued to work on the game behind the scenes
during the tenure of 3.4.3. It was during that same period that several
new variants emerged within the NetHack community. Notably sporkhack by
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
originally by Daniel Thaler and then by Alex Smith, and
Dynahack by Tung Nguyen. Some of those variants continue to be developed,
maintained, and enjoyed by the community to this day.
In September 2014, an interim snapshot of the code under development was
released publicly by other parties. Since that code was a work-in-progress
and had not gone through a period of debugging, it was decided that the
version numbers present on that code snapshot would be retired and never
used in an official NetHack release. An announcement was posted on the
devteam's official nethack.org website to that effect, stating that there
In September 2014, an interim snapshot of the code under development was
released publicly by other parties. Since that code was a work-in-progress
and had not gone through a period of debugging, it was decided that the
version numbers present on that code snapshot would be retired and never
used in an official NetHack release. An announcement was posted on the
devteam's official nethack.org website to that effect, stating that there
would never be a 3.4.4, 3.5, or 3.5.0 official release version.
In January 2015, preparation began for the release of NetHack 3.6.
In January 2015, preparation began for the release of NetHack 3.6.
At the beginning of development for what would eventually get released
as 3.6.0, the development team consisted of Michael Allison,
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
as 3.6.0, the development team consisted of Michael Allison,
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
In January 2015, preparation began for the release of NetHack 3.6. The 3.6
version merges work done by the development team since the previous release with
some of the beloved community patches. Many bugs were fixed and some code was
restructured.
In January 2015, preparation began for the release of NetHack 3.6. The 3.6
version merges work done by the development team since the previous release
with some of the beloved community patches. Many bugs were fixed and some
code was restructured.
The development team, as well as Steve VanDevender and Kevin Smolkowski
ensured that NetHack 3.6.0 continued to operate on various Unix flavors
as well as maintaining the X11 interface.
as well as maintaining the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
of NetHack 3.6.0 for Mac.
@@ -192,28 +193,33 @@ of NetHack 3.6.0 for Mac.
Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, Dion Nicolaas,
and David Cohrs maintained the port of NetHack 3.6.0 for Microsoft Windows.
This version of the game is special in a particular way. Near the end of
the development of 3.6, one of the significant inspirations for many of the
humorous and fun features found in the game, author Terry Pratchett,
Pat Rankin attempted to keep the VMS port running for NetHack 3.6.0,
hindered by limited access. Kevin Smolkowski has updated and tested it
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
and Integrity (aka Itanium aka IA64) but not VAX.
This version of the game is special in a particular way. Near the end of
the development of 3.6, one of the significant inspirations for many of
the humorous and fun features found in the game, author Terry Pratchett,
passed away. This version of the game includes a tribute to him.
An official NetHack web site continues to be maintained by Ken Lorber at
An official NetHack web site continues to be maintained by Ken Lorber at
http://www.nethack.org/.
--
SHOUT-OUTS
The devteam would like to give a special "shout-out" to thank the generous
people primarily responsible for the public NetHack servers available for
playing the game at nethack.alt.org and devnull.net. In addition to providing
a way for the public to play a game of NetHack from almost anywhere, they
have hosted annual NetHack tournaments for many, many years.
The devteam would like to give a special "shout-out" to thank the generous
people primarily responsible for the public NetHack servers available for
playing the game at nethack.alt.org and devnull.net. In addition to
providing a way for the public to play a game of NetHack from almost
anywhere, they have hosted annual NetHack tournaments for many, many years.
On behalf of the NetHack community, thank you very much to
On behalf of the NetHack community, thank you very much to
M. Drew Streib, Pasi Kallinen and Robin Bandy.
- - - - - - - - - -
- - - - - - - - - -
From time to time, some depraved individual out there in netland sends a
particularly intriguing modification to help out with the game. The Gods of
@@ -258,5 +264,5 @@ in this, the list of Dungeoneers:
Hao-yang Wang Mike Engber Warren Cheung
Helge Hafting Mike Gallop Warwick Allison
Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir
Izchak Miller Mike Stephenson
J. Ali Harlow Mikko Juola
Izchak Miller Mike Stephenson
J. Ali Harlow Mikko Juola

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@@ -5,18 +5,10 @@
0. Please read this entire file before trying to build or install
NetHack, then read it again!
1. Building NetHack requires a C compiler (either Compaq C, DEC C,
VAX C, or GNU C) and VMS version V4.6 or later (but see note #9).
This release has been tested with Compaq C V6.4 on Alpha/VMS V7.3-1
and with VAX C V3.2 and GNU C 2.7.1 on VAX/VMS V5.5-2. The build
procedure (vmsbuild.com) should not need to be modified; it accepts
an option for selecting the compiler, and it can detect different
versions which might require specific command qualifiers. Versions
of VAXC earlier than V2.3 will produce many warning messages (about
200 per source file; over to 25,000 total!), but NetHack has been
verified to compile, link, and execute correctly when built with VAXC
V2.2 using vmsbuild.com. There is also a set of Makefiles suitable for
use with MMS or MMK; they may or may not work with other make utilities.
1. Build testing was done using a recent version of HP C (aka Compaq C
aka--and more widely known as--DEC C). Older versions of DEC C will
probably work too. Ancient VAX C probably will not. The set of
Makefiles are known to be out of date; use vmsbuild.com instead.
2. Make sure all the NetHack files are in the appropriate directory
structure. You should set up a directory--referred to as "top" below
@@ -43,6 +35,7 @@
[.sys .os2] -- OS/2
[.sys .share .sounds] -- AIFF format audio files
[.sys .unix] -- guess :-)
[.sys .unit .hints] -- configuration data for setup.sh
[.sys .wince] -- Windows CE
[.sys .wince .ceinc] -- more WinCE
[.sys .wince .ceinc .sys] -- ditto
@@ -136,10 +129,11 @@
Notes:
1. Save files and bones files from 3.4.x and earlier versions
will not work with 3.5.0. The scoreboard file (RECORD) from
3.4.x or 3.3.x will work; one from version 3.2.x is a slightly different
format but should be compatible.
0. Versions 3.5.0 was never publicly released.
1. Save files and bones files from 3.4.x and earlier versions
will not work with 3.6.0. The scoreboard file (RECORD) from
3.4.x or 3.3.x will work.
2. To specify user-preference options in your environment, define the
logical name NETHACKOPTIONS to have the value of a quoted string
@@ -174,7 +168,9 @@ Notes:
placed in the playground directory by install.com. Also, an example
configuration file can be found in [.win.X11]nethack.rc.)
3. Instead of using vmsbuild.com to compile and link everything, you can
3. [As mentioned above, the set of Makefiles is out of date so disregard
this note....]
Instead of using vmsbuild.com to compile and link everything, you can
use the set of Makefiles found in the vms subdirectory, provided you
have an appropriate and compatible make utility. They've been tested
using MMK, a freeware clone of Digital's MMS. There are five of them,
@@ -477,3 +473,4 @@ Notes:
and the C compiler used.
20-OCT-2003
minimally updated 9-NOV-2015...