README and dat/history update
README - add VMS back as a tested platform; thanks KevinS! dat/history - add VMS update, remove trailing whitespace, two spaces; instead of just one (recently added stuff) for sentence separation; sys/vms/Install.vms - minimal update; Files - reformat the win32 project section to fit within 80 columns.
This commit is contained in:
116
dat/history
116
dat/history
@@ -11,7 +11,8 @@ UNIX(tm) machines to the Usenet.
|
||||
|
||||
Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing
|
||||
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and
|
||||
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
|
||||
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;
|
||||
note that these are old Hack version numbers, not contemporary NetHack ones).
|
||||
|
||||
R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,
|
||||
producing ST Hack 1.03.
|
||||
@@ -20,7 +21,7 @@ Mike Stephenson merged these various versions back together, incorporating
|
||||
many of the added features, and produced NetHack version 1.4 in 1987. He
|
||||
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4
|
||||
and released NetHack versions 2.2 and 2.3.
|
||||
|
||||
|
||||
Later, Mike coordinated a major rewrite of the game, heading a team which
|
||||
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
|
||||
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,
|
||||
@@ -37,7 +38,7 @@ Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
|
||||
Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other
|
||||
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
|
||||
through the later revisions of 3.0.
|
||||
|
||||
|
||||
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
|
||||
the development team which now included Ken Arromdee, David Cohrs,
|
||||
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
|
||||
@@ -56,7 +57,7 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
|
||||
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
|
||||
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
|
||||
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
|
||||
MPW. Building on their development, Barton House added a Think C port.
|
||||
MPW. Building on their development, Barton House added a Think C port.
|
||||
|
||||
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
|
||||
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
|
||||
@@ -103,17 +104,17 @@ DevTeam and incorporated the best of these ideas in NetHack 3.3.
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
||||
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
||||
|
||||
The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
|
||||
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
|
||||
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
|
||||
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
|
||||
The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
|
||||
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
|
||||
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
|
||||
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
|
||||
December 1999 and 3.3.1 in August of 2000.
|
||||
|
||||
Version 3.3 offered many firsts. It was the first version to separate race
|
||||
and profession. The Elf class was removed in preference to an elf race,
|
||||
and the races of dwarves, gnomes, and orcs made their first appearance in
|
||||
the game alongside the familiar human race. Monk and Ranger roles joined
|
||||
Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
|
||||
Version 3.3 offered many firsts. It was the first version to separate race
|
||||
and profession. The Elf class was removed in preference to an elf race,
|
||||
and the races of dwarves, gnomes, and orcs made their first appearance in
|
||||
the game alongside the familiar human race. Monk and Ranger roles joined
|
||||
Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
|
||||
Samurai, Tourists, Valkyries and of course, Wizards. It was also the first
|
||||
version to allow you to ride a steed, and was the first version to have a
|
||||
publicly available web-site listing all the bugs that had been discovered.
|
||||
@@ -130,61 +131,61 @@ well as supporting ports on the different platforms that NetHack runs on:
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
|
||||
Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
|
||||
Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
|
||||
maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
|
||||
contributed a new graphical interface for the Windows port. Alex Kompel also
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
|
||||
maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
|
||||
contributed a new graphical interface for the Windows port. Alex Kompel also
|
||||
contributed a Windows CE port for 3.4.1.
|
||||
|
||||
Ron Van Iwaarden maintained 3.4 for OS/2.
|
||||
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced the
|
||||
Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
|
||||
|
||||
Christian `Marvin' Bressler maintained 3.5 for the Atari after he
|
||||
resurrected it for 3.3.1.
|
||||
|
||||
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
||||
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||
provided continued enjoyment by the community for more than a decade. The
|
||||
devteam slowly and quietly continued to work on the game behind the scenes
|
||||
during the tenure of 3.4.3. It was during that same period that several new
|
||||
variants emerged within the NetHack community. Notably sporkhack by
|
||||
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
|
||||
originally by Daniel Thaler and then by Alex Smith, and
|
||||
Dynahack by Tung Nguyen. Some of those variants continue to be developed,
|
||||
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
||||
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||
provided continued enjoyment by the community for more than a decade. The
|
||||
devteam slowly and quietly continued to work on the game behind the scenes
|
||||
during the tenure of 3.4.3. It was during that same period that several
|
||||
new variants emerged within the NetHack community. Notably sporkhack by
|
||||
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
|
||||
originally by Daniel Thaler and then by Alex Smith, and
|
||||
Dynahack by Tung Nguyen. Some of those variants continue to be developed,
|
||||
maintained, and enjoyed by the community to this day.
|
||||
|
||||
In September 2014, an interim snapshot of the code under development was
|
||||
released publicly by other parties. Since that code was a work-in-progress
|
||||
and had not gone through a period of debugging, it was decided that the
|
||||
version numbers present on that code snapshot would be retired and never
|
||||
used in an official NetHack release. An announcement was posted on the
|
||||
devteam's official nethack.org website to that effect, stating that there
|
||||
In September 2014, an interim snapshot of the code under development was
|
||||
released publicly by other parties. Since that code was a work-in-progress
|
||||
and had not gone through a period of debugging, it was decided that the
|
||||
version numbers present on that code snapshot would be retired and never
|
||||
used in an official NetHack release. An announcement was posted on the
|
||||
devteam's official nethack.org website to that effect, stating that there
|
||||
would never be a 3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of NetHack 3.6.
|
||||
In January 2015, preparation began for the release of NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually get released
|
||||
as 3.6.0, the development team consisted of Michael Allison,
|
||||
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
|
||||
as 3.6.0, the development team consisted of Michael Allison,
|
||||
Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
|
||||
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
|
||||
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
|
||||
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
|
||||
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
|
||||
|
||||
In January 2015, preparation began for the release of NetHack 3.6. The 3.6
|
||||
version merges work done by the development team since the previous release with
|
||||
some of the beloved community patches. Many bugs were fixed and some code was
|
||||
restructured.
|
||||
In January 2015, preparation began for the release of NetHack 3.6. The 3.6
|
||||
version merges work done by the development team since the previous release
|
||||
with some of the beloved community patches. Many bugs were fixed and some
|
||||
code was restructured.
|
||||
|
||||
The development team, as well as Steve VanDevender and Kevin Smolkowski
|
||||
ensured that NetHack 3.6.0 continued to operate on various Unix flavors
|
||||
as well as maintaining the X11 interface.
|
||||
as well as maintaining the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
||||
of NetHack 3.6.0 for Mac.
|
||||
@@ -192,28 +193,33 @@ of NetHack 3.6.0 for Mac.
|
||||
Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, Dion Nicolaas,
|
||||
and David Cohrs maintained the port of NetHack 3.6.0 for Microsoft Windows.
|
||||
|
||||
This version of the game is special in a particular way. Near the end of
|
||||
the development of 3.6, one of the significant inspirations for many of the
|
||||
humorous and fun features found in the game, author Terry Pratchett,
|
||||
Pat Rankin attempted to keep the VMS port running for NetHack 3.6.0,
|
||||
hindered by limited access. Kevin Smolkowski has updated and tested it
|
||||
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
|
||||
and Integrity (aka Itanium aka IA64) but not VAX.
|
||||
|
||||
This version of the game is special in a particular way. Near the end of
|
||||
the development of 3.6, one of the significant inspirations for many of
|
||||
the humorous and fun features found in the game, author Terry Pratchett,
|
||||
passed away. This version of the game includes a tribute to him.
|
||||
|
||||
|
||||
An official NetHack web site continues to be maintained by Ken Lorber at
|
||||
An official NetHack web site continues to be maintained by Ken Lorber at
|
||||
http://www.nethack.org/.
|
||||
|
||||
--
|
||||
SHOUT-OUTS
|
||||
|
||||
The devteam would like to give a special "shout-out" to thank the generous
|
||||
people primarily responsible for the public NetHack servers available for
|
||||
playing the game at nethack.alt.org and devnull.net. In addition to providing
|
||||
a way for the public to play a game of NetHack from almost anywhere, they
|
||||
have hosted annual NetHack tournaments for many, many years.
|
||||
The devteam would like to give a special "shout-out" to thank the generous
|
||||
people primarily responsible for the public NetHack servers available for
|
||||
playing the game at nethack.alt.org and devnull.net. In addition to
|
||||
providing a way for the public to play a game of NetHack from almost
|
||||
anywhere, they have hosted annual NetHack tournaments for many, many years.
|
||||
|
||||
On behalf of the NetHack community, thank you very much to
|
||||
On behalf of the NetHack community, thank you very much to
|
||||
M. Drew Streib, Pasi Kallinen and Robin Bandy.
|
||||
|
||||
- - - - - - - - - -
|
||||
- - - - - - - - - -
|
||||
|
||||
From time to time, some depraved individual out there in netland sends a
|
||||
particularly intriguing modification to help out with the game. The Gods of
|
||||
@@ -258,5 +264,5 @@ in this, the list of Dungeoneers:
|
||||
Hao-yang Wang Mike Engber Warren Cheung
|
||||
Helge Hafting Mike Gallop Warwick Allison
|
||||
Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir
|
||||
Izchak Miller Mike Stephenson
|
||||
J. Ali Harlow Mikko Juola
|
||||
Izchak Miller Mike Stephenson
|
||||
J. Ali Harlow Mikko Juola
|
||||
|
||||
Reference in New Issue
Block a user