Make graves white
Making them easy to distinguish from walls.
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@@ -741,7 +741,7 @@ swallowers can't re-engulf hero immediately after spitting him/her out
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werejackals can summon foxes and coyotes; werewolves can summon wargs
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werejackals can summon foxes and coyotes; werewolves can summon wargs
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allow taming monkeys and apes with bananas
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allow taming monkeys and apes with bananas
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GENERICUSERS is now a sysconf statement instead of compile-time option
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GENERICUSERS is now a sysconf statement instead of compile-time option
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fountains are bright blue
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fountains are bright blue, graves are white
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ray bounceback chance depends on the wall type
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ray bounceback chance depends on the wall type
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undead #turning takes less time at higher experience level
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undead #turning takes less time at higher experience level
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peacefuls may react when you attack other peacefuls
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peacefuls may react when you attack other peacefuls
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@@ -166,7 +166,7 @@ const struct symdef defsyms[MAXPCHARS] = {
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{ '<', "ladder up", C(CLR_BROWN) }, /* upladder */
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{ '<', "ladder up", C(CLR_BROWN) }, /* upladder */
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{ '>', "ladder down", C(CLR_BROWN) }, /* dnladder */
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{ '>', "ladder down", C(CLR_BROWN) }, /* dnladder */
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{ '_', "altar", C(CLR_GRAY) }, /* altar */
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{ '_', "altar", C(CLR_GRAY) }, /* altar */
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{ '|', "grave", C(CLR_GRAY) }, /* grave */
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{ '|', "grave", C(CLR_WHITE) }, /* grave */
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{ '\\', "opulent throne", C(HI_GOLD) }, /* throne */
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{ '\\', "opulent throne", C(HI_GOLD) }, /* throne */
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/*30*/ { '#', "sink", C(CLR_GRAY) }, /* sink */
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/*30*/ { '#', "sink", C(CLR_GRAY) }, /* sink */
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{ '{', "fountain", C(CLR_BRIGHT_BLUE) }, /* fountain */
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{ '{', "fountain", C(CLR_BRIGHT_BLUE) }, /* fountain */
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