some potion.c formatting bits
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38
src/potion.c
38
src/potion.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 potion.c $NHDT-Date: 1612658075 2021/02/07 00:34:35 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.193 $ */
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/* NetHack 3.7 potion.c $NHDT-Date: 1629317892 2021/08/18 20:18:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.200 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -354,11 +354,10 @@ toggle_blindness(void)
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}
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boolean
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make_hallucinated(long xtime, /* nonzero if this is an attempt to turn on
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hallucination */
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boolean talk,
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long mask) /* nonzero if resistance status should change
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by mask */
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make_hallucinated(
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long xtime, /* nonzero if this is an attempt to turn on hallucination */
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boolean talk,
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long mask) /* nonzero if resistance status should change by mask */
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{
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long old = HHallucination;
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boolean changed = 0;
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@@ -485,8 +484,8 @@ ghost_from_bottle(void)
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g.nomovemsg = "You regain your composure.";
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}
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/* getobj callback for object to drink from, which also does double duty as the
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* callback for dipping into (both just allow potions). */
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/* getobj callback for object to drink from, which also does double duty as
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the callback for dipping into (both just allow potions). */
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static int
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drink_ok(struct obj *obj)
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{
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@@ -1398,9 +1397,9 @@ const char *bottlenames[] = { "bottle", "phial", "flagon", "carafe",
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"flask", "jar", "vial" };
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const char *hbottlenames[] = {
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"jug", "pitcher", "barrel", "tin", "bag", "box", "glass", "beaker",
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"tumbler", "vase", "flowerpot", "pan", "thingy", "mug", "teacup", "teapot",
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"keg", "bucket", "thermos", "amphora", "wineskin", "parcel", "bowl",
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"ampoule"
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"tumbler", "vase", "flowerpot", "pan", "thingy", "mug", "teacup",
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"teapot", "keg", "bucket", "thermos", "amphora", "wineskin", "parcel",
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"bowl", "ampoule"
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};
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const char *
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@@ -1414,11 +1413,11 @@ bottlename(void)
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/* handle item dipped into water potion or steed saddle splashed by same */
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static boolean
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H2Opotion_dip(struct obj *potion, /* water */
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struct obj *targobj, /* item being dipped into the water */
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boolean useeit, /* will hero see the glow/aura? */
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const char *objphrase) /* "Your widget glows" or
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* "Steed's saddle glows" */
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H2Opotion_dip(
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struct obj *potion, /* water */
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struct obj *targobj, /* item being dipped into the water */
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boolean useeit, /* will hero see the glow/aura? */
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const char *objphrase) /* "Your widget glows" or "Steed's saddle glows" */
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{
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void (*func)(struct obj *) = 0;
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const char *glowcolor = 0;
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@@ -1501,7 +1500,7 @@ H2Opotion_dip(struct obj *potion, /* water */
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return res;
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}
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/* potion obj hits monster mon, which might be g.youmonst; obj always used up */
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/* potion obj hits monster mon, which might be youmonst; obj always used up */
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void
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potionhit(struct monst *mon, struct obj *obj, int how)
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{
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@@ -2598,8 +2597,9 @@ djinni_from_bottle(struct obj *obj)
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/* clone a gremlin or mold (2nd arg non-null implies heat as the trigger);
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hit points are cut in half (odd HP stays with original) */
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struct monst *
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split_mon(struct monst *mon, /* monster being split */
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struct monst *mtmp) /* optional attacker whose heat triggered it */
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split_mon(
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struct monst *mon, /* monster being split */
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struct monst *mtmp) /* optional attacker whose heat triggered it */
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{
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struct monst *mtmp2;
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char reason[BUFSZ];
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