Fix typo lockum -> locknum
This commit is contained in:
@@ -241,7 +241,7 @@ char *argv[];
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if (wizard) {
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/* use character name rather than lock letter for file names */
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g.lockum = 0;
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g.locknum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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@@ -266,14 +266,14 @@ attempt_restore:
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when g.lockum == 0)
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* or if there are too many active games (when g.lockum > 0).
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* in progress for current character name (when g.locknum == 0)
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* or if there are too many active games (when g.locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !g.lockum) or on first available of alock, block,
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* name (for !g.locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for g.lockum > 0).
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* (for g.locknum > 0).
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*/
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if (*g.plname) {
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getlock();
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@@ -327,7 +327,7 @@ attempt_restore:
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!g.lockum) {
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if (!g.locknum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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@@ -452,17 +452,17 @@ char *argv[];
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#else
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/* XXX This is deprecated in favor of SYSCF with MAXPLAYERS */
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if (argc > 1)
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g.lockum = atoi(argv[1]);
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g.locknum = atoi(argv[1]);
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#endif
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#ifdef MAX_NR_OF_PLAYERS
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/* limit to compile-time limit */
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if (!g.lockum || g.lockum > MAX_NR_OF_PLAYERS)
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g.lockum = MAX_NR_OF_PLAYERS;
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if (!g.locknum || g.locknum > MAX_NR_OF_PLAYERS)
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g.locknum = MAX_NR_OF_PLAYERS;
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#endif
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#ifdef SYSCF
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/* let syscf override compile-time limit */
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if (!g.lockum || (sysopt.maxplayers && g.lockum > sysopt.maxplayers))
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g.lockum = sysopt.maxplayers;
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if (!g.locknum || (sysopt.maxplayers && g.locknum > sysopt.maxplayers))
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g.locknum = sysopt.maxplayers;
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#endif
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}
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@@ -119,15 +119,15 @@ getlock()
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/* default value of lock[] is "1lock" where '1' gets changed to
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'a','b',&c below; override the default and use <uid><charname>
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if we aren't restricting the number of simultaneous games */
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if (!g.lockum)
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if (!g.locknum)
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Sprintf(lock, "%u%s", (unsigned) getuid(), g.plname);
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regularize(lock);
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set_levelfile_name(lock, 0);
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if (g.lockum) {
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if (g.lockum > 25)
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g.lockum = 25;
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if (g.locknum) {
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if (g.locknum > 25)
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g.locknum = 25;
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do {
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lock[0] = 'a' + i++;
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@@ -145,7 +145,7 @@ getlock()
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if (veryold(fd) && eraseoldlocks())
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goto gotlock;
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(void) close(fd);
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} while (i < g.lockum);
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} while (i < g.locknum);
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unlock_file(HLOCK);
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error("Too many hacks running now.");
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@@ -141,7 +141,7 @@ char *argv[];
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if (wizard) {
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/* use character name rather than lock letter for file names */
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g.lockum = 0;
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g.locknum = 0;
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} else {
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/* suppress interrupts while processing lock file */
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(void) signal(SIGQUIT, SIG_IGN);
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@@ -149,14 +149,14 @@ char *argv[];
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}
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when g.lockum == 0)
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* or if there are too many active games (when g.lockum > 0).
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* in progress for current character name (when g.locknum == 0)
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* or if there are too many active games (when g.locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !g.lockum) or on first available of alock, block,
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* name (for !g.locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for g.lockum > 0).
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* (for g.locknum > 0).
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*/
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getlock();
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@@ -212,7 +212,7 @@ attempt_restore:
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if locking alphabetically, the existing lock file
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can still be used; otherwise, discard current one
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and create another for the new character name */
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if (!g.lockum) {
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if (!g.locknum) {
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delete_levelfile(0); /* remove empty lock file */
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getlock();
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}
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@@ -315,10 +315,10 @@ char *argv[];
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}
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if (argc > 1)
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g.lockum = atoi(argv[1]);
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g.locknum = atoi(argv[1]);
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#ifdef MAX_NR_OF_PLAYERS
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if (!g.lockum || g.lockum > MAX_NR_OF_PLAYERS)
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g.lockum = MAX_NR_OF_PLAYERS;
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if (!g.locknum || g.locknum > MAX_NR_OF_PLAYERS)
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g.locknum = MAX_NR_OF_PLAYERS;
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#endif
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}
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@@ -109,16 +109,16 @@ getlock()
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/* default value of lock[] is "1lock" where '1' gets changed to
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'a','b',&c below; override the default and use <uid><charname>
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if we aren't restricting the number of simultaneous games */
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if (!g.lockum)
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if (!g.locknum)
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Sprintf(lock, "_%u%s", (unsigned) getuid(), plname);
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regularize(lock);
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set_levelfile_name(lock, 0);
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if (g.lockum > 25)
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g.lockum = 25;
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if (g.locknum > 25)
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g.locknum = 25;
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do {
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if (g.lockum)
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if (g.locknum)
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lock[0] = 'a' + i++;
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if ((fd = open(lock, 0, 0)) == -1) {
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@@ -132,10 +132,10 @@ getlock()
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if (veryold(fd)) /* if true, this closes fd and unlinks lock */
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goto gotlock;
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(void) close(fd);
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} while (i < g.lockum);
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} while (i < g.locknum);
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unlock_file(HLOCK);
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error(g.lockum ? "Too many hacks running now."
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error(g.locknum ? "Too many hacks running now."
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: "There is a game in progress under your name.");
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gotlock:
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