SELECTSAVED handling
By default, enable the SELECTSAVED option for everyone instead of just for Windows or Qt. And make Qt obey the 'selectsaved' run-time option. It can be disabled in config.h if necessary.
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@@ -496,6 +496,25 @@ typedef unsigned char uchar;
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* bugs left here.
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*/
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/* SELECTSAVED: Enable the 'selectsaved' run-time option, allowing it
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* to be set in user's config file or NETHACKOPTIONS. When set, if
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* player is about to be given the "who are you?" prompt, check for
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* save files and if any are found, put up a menu of them for choosing
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* one to restore (plus extra menu entries "new game" and "quit").
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*
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* Not useful if players are forced to use a specific character name
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* such as their user name. However in some cases, players can set
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* their character name to one which is classified as generic in the
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* sysconf file (such as "player" or "games")
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* nethack -u player
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* to force the "who are you?" prompt in which case 'selectsaved' will
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* be honored.
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*
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* Comment out if the wildcard file name lookup in files.c doesn't
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* compile or doesn't work as intended.
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*/
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#define SELECTSAVED /* support for restoring via menu */
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/* TTY_TILES_ESCCODES: Enable output of special console escape codes
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* which act as hints for external programs such as EbonHack, or hterm.
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*
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@@ -535,6 +554,8 @@ typedef unsigned char uchar;
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* Only available with POSIX_TYPES or GNU C */
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/* #define MSGHANDLER */
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/* enable status highlighting via STATUS_HILITE directives in run-time
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config file and the 'statushilites' option */
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#define STATUS_HILITES /* support hilites of status fields */
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/* #define WINCHAIN */ /* stacked window systems */
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@@ -804,7 +804,7 @@ E int FDECL(parse_sym_line, (char *, int));
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E void FDECL(paniclog, (const char *, const char *));
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E void FDECL(testinglog, (const char *, const char *, const char *));
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E int FDECL(validate_prefix_locations, (char *));
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#if defined(SELECTSAVED) || (defined(UNIX) && defined(QT_GRAPHICS))
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#ifdef SELECTSAVED
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E char *FDECL(plname_from_file, (const char *));
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#endif
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E char **NDECL(get_saved_games);
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@@ -32,7 +32,6 @@
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#define TTY_SOUND_ESCCODES
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/*#define CHANGE_COLOR*/ /* allow palette changes */
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#define SELECTSAVED /* Provide menu of saved games to choose from at start */
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#define QWERTZ_SUPPORT /* when swap_yz is True, numpad 7 is 'z' not 'y' */
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10
src/files.c
10
src/files.c
@@ -42,7 +42,7 @@ const
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#endif
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#endif
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#if defined(UNIX) && defined(QT_GRAPHICS)
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#if defined(UNIX) && defined(SELECTSAVED)
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#include <sys/types.h>
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#include <dirent.h>
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#include <stdlib.h>
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@@ -123,12 +123,6 @@ extern char *FDECL(translate_path_variables, (const char *, char *));
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extern char *sounddir; /* defined in sounds.c */
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#endif
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#if defined(UNIX) && defined(QT_GRAPHICS)
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#ifndef SELECTSAVED
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#define SELECTSAVED
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#endif
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#endif
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static NHFILE *NDECL(new_nhfile);
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static void FDECL(free_nhfile, (NHFILE *));
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#ifdef SELECTSAVED
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@@ -1275,7 +1269,7 @@ get_saved_games()
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}
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#endif
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#if defined(UNIX) && defined(QT_GRAPHICS)
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#ifdef UNIX
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/* posixly correct version */
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int myuid = getuid();
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DIR *dir;
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@@ -191,6 +191,7 @@ void NetHackQtBind::qt_player_selection()
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void NetHackQtBind::qt_askname()
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{
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char default_plname[PL_NSIZ];
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int ch = -1; // -1 => new game
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have_asked = true;
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str_copy(default_plname, g.plname, PL_NSIZ);
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@@ -198,19 +199,23 @@ void NetHackQtBind::qt_askname()
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// We do it all here (plus qt_plsel.cpp and qt_svsel.cpp),
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// nothing in player_selection().
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char** saved = get_saved_games();
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int ch = -1; // -1 => new game
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if ( saved && *saved ) {
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if ( splash ) splash->hide();
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NetHackQtSavedGameSelector sgsel((const char**)saved);
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ch = sgsel.choose();
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if ( ch >= 0 )
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str_copy(g.plname, saved[ch], SIZE(g.plname));
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#ifdef SELECTSAVED
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char **saved = 0;
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if (::iflags.wc2_selectsaved)
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saved = get_saved_games();
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if (saved && *saved) {
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if (splash)
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splash->hide();
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NetHackQtSavedGameSelector sgsel((const char **) saved);
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ch = sgsel.choose();
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if (ch >= 0)
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str_copy(g.plname, saved[ch], SIZE(g.plname));
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// caller needs new lock name even if plname[] hasn't changed
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// because successful get_saved_games() clobbers g.SAVEF[]
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::iflags.renameinprogress = TRUE;
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}
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free_saved_games(saved);
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#endif
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switch (ch) {
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case -1:
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@@ -981,7 +986,11 @@ struct window_procs Qt_procs = {
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| WC_ASCII_MAP | WC_TILED_MAP
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| WC_FONT_MAP | WC_TILE_FILE | WC_TILE_WIDTH | WC_TILE_HEIGHT
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| WC_POPUP_DIALOG | WC_PLAYER_SELECTION | WC_SPLASH_SCREEN),
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(WC2_HITPOINTBAR | WC2_STATUSLINES),
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(WC2_HITPOINTBAR
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#ifdef SELECTSAVED
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| WC2_SELECTSAVED
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#endif
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| WC2_STATUSLINES),
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{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
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nethack_qt_::NetHackQtBind::qt_init_nhwindows,
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nethack_qt_::NetHackQtBind::qt_player_selection,
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@@ -1002,7 +1011,7 @@ struct window_procs Qt_procs = {
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nethack_qt_::NetHackQtBind::qt_add_menu,
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nethack_qt_::NetHackQtBind::qt_end_menu,
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nethack_qt_::NetHackQtBind::qt_select_menu,
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genl_message_menu, /* no need for X-specific handling */
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genl_message_menu, /* no need for Qt-specific handling */
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nethack_qt_::NetHackQtBind::qt_update_inventory,
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nethack_qt_::NetHackQtBind::qt_mark_synch,
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nethack_qt_::NetHackQtBind::qt_wait_synch,
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@@ -1053,16 +1062,15 @@ struct window_procs Qt_procs = {
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};
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#ifndef WIN32
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#if defined(USER_SOUNDS) && !defined(QT_NO_SOUND)
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extern "C" void play_usersound(const char* filename, int volume UNUSED)
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#else
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extern "C" void play_usersound(const char* filename UNUSED, int volume UNUSED)
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#endif
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extern "C" void
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play_usersound(const char *filename, int volume UNUSED)
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{
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#ifdef USER_SOUNDS
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#ifndef QT_NO_SOUND
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#if defined(USER_SOUNDS) && !defined(QT_NO_SOUND)
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QSound::play(filename);
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#endif
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#else
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nhUse(filename);
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#endif
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}
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#endif
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#endif /*!WIN32*/
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//qt_bind.cpp
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@@ -31,6 +31,12 @@
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// enchancement: instead of just showing the character name, show
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// "name-role-race-gender-alignment".
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//
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// Note:
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// The code in this file is not used if the program is built without
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// having SELECTSAVED defined or if the run-time option 'selectsaved'
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// is False. SELECTSAVED used to be forced for Qt but isn't any more.
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// Howver, we include this code unconditionally.
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//
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extern "C" {
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#include "hack.h"
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