Update inventory with hellucination on/off, since it may display
hallucinated icons.
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@@ -277,6 +277,11 @@ long mask; /* nonzero if resistance status should change by mask */
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see_objects();
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see_traps();
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}
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/* for perm_inv and anything similar
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(eg. Qt windowport's equipped items display) */
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update_inventory();
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flags.botl = 1;
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if (!Blind && talk) pline(message);
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}
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