status change followup (trunk only)
- Get the HD display working right when Upolyd. - add a couple of comments.
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@@ -24,6 +24,9 @@ void
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set_uasmon()
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{
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set_mon_data(&youmonst, &mons[u.umonnum], 0);
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#ifdef STATUS_VIA_WINDOWPORT
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status_initialize(TRUE); /* TRUE = reassess fields only */
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#endif
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}
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/* make a (new) human out of the player */
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