Add missing prototypes for static functions to avoid warnings.

This commit is contained in:
nhkeni
2024-02-29 10:49:53 -05:00
parent 356875ea20
commit acf60063d5
21 changed files with 45 additions and 0 deletions

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@@ -23,6 +23,8 @@
/* */
struct e;
/* lua_CFunction prototypes */
#ifdef DUMPLOG
static int nhl_dump_fmtstr(lua_State *);
@@ -80,6 +82,13 @@ static void nhlL_openlibs(lua_State *, uint32_t);
static void *nhl_alloc(void *, void *, size_t, size_t);
static lua_State *nhlL_newstate (nhl_sandbox_info *, const char *);
static void end_luapat(void);
static int nhl_get_config(lua_State *);
static int nhl_variable(lua_State *);
static void nhl_clearfromtable(lua_State *, int, int, struct e *);
static void nhl_warn(void *, const char *, int);
static void nhl_clearfromtable(lua_State *, int, int, struct e *);
static int nhl_panic(lua_State *);
static void nhl_hookfn(lua_State *, lua_Debug *);
static const char *const nhcore_call_names[NUM_NHCORE_CALLS] = {
"start_new_game",