monsters less likely to dig in Sokoban

Make monsters being created in Sokoban that are given a random
defensive item be less likely to receive a wand of digging.  Should
result in fewer extra holes needing to be plugged.

Resurrected from an old stash entry.  I have no recollection of why
I didn't consider it to be ready for prime time way back then.
This commit is contained in:
PatR
2022-06-11 11:38:52 -07:00
parent ccddb9156a
commit ad3aa545dc

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 muse.c $NHDT-Date: 1646688066 2022/03/07 21:21:06 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.159 $ */
/* NetHack 3.7 muse.c $NHDT-Date: 1654972707 2022/06/11 18:38:27 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.164 $ */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
@@ -1095,11 +1095,14 @@ rnd_defensive_item(struct monst* mtmp)
case 5:
return (mtmp->data != &mons[PM_PESTILENCE]) ? POT_FULL_HEALING
: POT_SICKNESS;
case 7:
case 7: /* wand of digging */
/* usually avoid digging in Sokoban */
if (Sokoban && rn2(4))
goto try_again;
/* some creatures shouldn't dig down to another level when hurt */
if (is_floater(pm) || mtmp->isshk || mtmp->isgd || mtmp->ispriest)
return 0;
else
return WAN_DIGGING;
return WAN_DIGGING;
}
/*NOTREACHED*/
return 0;