fix github issue #493 - hero item knowledge

Issue was about being asked what to call a previously seen potion
which has been picked up and thrown by an unseen monster.  Hero
shouldn't remember what the item description was.  This is a much
more general change than just fixing that.  Any item picked up by
an unseen non-tame monster will have all its *known flags cleared
since the hero can't see what that monster does to it.  Same if an
item is picked up while seen but then used when unseen.

Unseen pets are excluded from the pick up case--but not the use
case--because they pick up and drop stuff continually and players
would just slaughter them if they caused item information to be
forgotten.

Fixes #493
This commit is contained in:
PatR
2021-05-06 12:36:32 -07:00
parent 86120d4574
commit ad7f2afef9
6 changed files with 40 additions and 13 deletions

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@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.524 $ $NHDT-Date: 1620326528 2021/05/06 18:42:08 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.525 $ $NHDT-Date: 1620329775 2021/05/06 19:36:15 $
General Fixes and Modified Features
-----------------------------------
@@ -499,6 +499,9 @@ Entering a special room, only wake up the monsters in that room instead of
doing a level-wide wake-up
any blessed key was behaving as if was the rogue's Master Key when unlocking
a trapped chest or box
when an unseen non-pet picks up or uses an item, hero loses known/dknown/
bknown/cknown/lknown memory of that item (so becomes unidentified; in
particular, player won't be asked what to call unseen thrown potion)
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 extern.h $NHDT-Date: 1611445282 2021/01/23 23:41:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.947 $ */
/* NetHack 3.7 extern.h $NHDT-Date: 1620329773 2021/05/06 19:36:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.968 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1013,6 +1013,7 @@ extern int ggetobj(const char *, int(*)(struct obj *), int, boolean,
unsigned *);
extern int askchain(struct obj **, const char *, int, int(*)(struct obj *),
int(*)(struct obj *), int, const char *);
extern void unknow_object(struct obj *);
extern void set_cknown_lknown(struct obj *);
extern void fully_identify_obj(struct obj *);
extern int identify(struct obj *);

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@@ -1,4 +1,4 @@
/* NetHack 3.7 invent.c $NHDT-Date: 1615794750 2021/03/15 07:52:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.324 $ */
/* NetHack 3.7 invent.c $NHDT-Date: 1620329776 2021/05/06 19:36:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.330 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2150,6 +2150,19 @@ askchain(struct obj **objchn, /* *objchn might change */
return cnt;
}
/* hero is losing access to previously known info about an object
(called when an unseen monster picks up or uses the object) */
void
unknow_object(struct obj *obj)
{
obj->dknown = 0;
obj->bknown = obj->rknown = 0;
obj->cknown = obj->lknown = 0;
/* awareness of charges or enchantment has gone poof... */
if (objects[obj->otyp].oc_uses_known)
obj->known = 0;
}
/*
* Object identification routines:
*/

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@@ -1,4 +1,4 @@
/* NetHack 3.7 mthrowu.c $NHDT-Date: 1613258169 2021/02/13 23:16:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.112 $ */
/* NetHack 3.7 mthrowu.c $NHDT-Date: 1620329778 2021/05/06 19:36:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.113 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -292,6 +292,8 @@ ohitmon(
g.notonhead = (g.bhitpos.x != mtmp->mx || g.bhitpos.y != mtmp->my);
ismimic = M_AP_TYPE(mtmp) && M_AP_TYPE(mtmp) != M_AP_MONSTER;
vis = cansee(g.bhitpos.x, g.bhitpos.y);
if (vis)
otmp->dknown = 1;
tmp = 5 + find_mac(mtmp) + omon_adj(mtmp, otmp, FALSE);
/* High level monsters will be more likely to hit */
@@ -318,8 +320,6 @@ ohitmon(
if (ismimic)
seemimic(mtmp);
mtmp->msleeping = 0;
if (vis)
otmp->dknown = 1;
/* probably thrown by a monster rather than 'other', but the
distinction only matters when hitting the hero */
potionhit(mtmp, otmp, POTHIT_OTHER_THROW);
@@ -504,6 +504,8 @@ m_throw(
}
singleobj->owornmask = 0; /* threw one of multiple weapons in hand? */
if (!canseemon(mon))
singleobj->dknown = 0;
if ((singleobj->cursed || singleobj->greased) && (dx || dy) && !rn2(7)) {
if (canseemon(mon) && flags.verbose) {
@@ -537,6 +539,9 @@ m_throw(
while (range-- > 0) { /* Actually the loop is always exited by break */
g.bhitpos.x += dx;
g.bhitpos.y += dy;
if (cansee(g.bhitpos.x, g.bhitpos.y))
singleobj->dknown = 1;
mtmp = m_at(g.bhitpos.x, g.bhitpos.y);
if (mtmp && shade_miss(mon, mtmp, singleobj, TRUE, TRUE)) {
/* if mtmp is a shade and missile passes harmlessly through it,
@@ -570,11 +575,10 @@ m_throw(
break;
}
if (singleobj->oclass == POTION_CLASS) {
if (!Blind)
singleobj->dknown = 1;
potionhit(&g.youmonst, singleobj, POTHIT_MONST_THROW);
break;
}
oldumort = u.umortality;
switch (singleobj->otyp) {
int dam, hitv;
@@ -585,7 +589,7 @@ m_throw(
hitu = 0;
break;
}
/* fall through */
/*FALLTHRU*/
case CREAM_PIE:
case BLINDING_VENOM:
hitu = thitu(8, 0, &singleobj, (char *) 0);
@@ -657,6 +661,7 @@ m_throw(
break;
}
}
if (!range || MT_FLIGHTCHECK(FALSE)) { /* end of path or blocked */
if (singleobj) { /* hits_bars might have destroyed it */
/* note: pline(The(missile)) rather than pline_The(missile)

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@@ -1,4 +1,4 @@
/* NetHack 3.7 muse.c $NHDT-Date: 1607734843 2020/12/12 01:00:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
/* NetHack 3.7 muse.c $NHDT-Date: 1620329779 2021/05/06 19:36:19 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.143 $ */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
@@ -163,7 +163,7 @@ mzapwand(
You_hear("a %s zap.", (distu(mtmp->mx, mtmp->my) <= range * range)
? "nearby" : "distant");
otmp->known = 0;
unknow_object(otmp); /* hero loses info when unseen obj is used */
} else if (self) {
pline("%s with %s!",
monverbself(mtmp, Monnam(mtmp), "zap", (char *) 0),
@@ -191,7 +191,7 @@ mplayhorn(
You_hear("a horn being played %s.",
(distu(mtmp->mx, mtmp->my) <= range * range)
? "nearby" : "in the distance");
otmp->known = 0; /* hero doesn't know how many charges are left */
unknow_object(otmp); /* hero loses info when unseen obj is used */
} else if (self) {
otmp->dknown = 1;
objnamp = xname(otmp);

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@@ -1,4 +1,4 @@
/* NetHack 3.7 steal.c $NHDT-Date: 1596498213 2020/08/03 23:43:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ */
/* NetHack 3.7 steal.c $NHDT-Date: 1620329782 2021/05/06 19:36:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.90 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -527,6 +527,11 @@ mpickobj(register struct monst* mtmp, register struct obj* otmp)
and if it's eventually dropped in a shop, shk will claim it */
if (!mtmp->mtame)
otmp->no_charge = 0;
/* if monster is unseen, info hero knows about this object becomes lost;
continual pickup and drop by pets makes this too annoying if it is
applied to them */
if (!mtmp->mtame && !canseemon(mtmp))
unknow_object(otmp);
/* Must do carrying effects on object prior to add_to_minv() */
carry_obj_effects(otmp);
/* add_to_minv() might free otmp [if merged with something else],