fix github issue #493 - hero item knowledge
Issue was about being asked what to call a previously seen potion which has been picked up and thrown by an unseen monster. Hero shouldn't remember what the item description was. This is a much more general change than just fixing that. Any item picked up by an unseen non-tame monster will have all its *known flags cleared since the hero can't see what that monster does to it. Same if an item is picked up while seen but then used when unseen. Unseen pets are excluded from the pick up case--but not the use case--because they pick up and drop stuff continually and players would just slaughter them if they caused item information to be forgotten. Fixes #493
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 steal.c $NHDT-Date: 1596498213 2020/08/03 23:43:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.84 $ */
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/* NetHack 3.7 steal.c $NHDT-Date: 1620329782 2021/05/06 19:36:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.90 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -527,6 +527,11 @@ mpickobj(register struct monst* mtmp, register struct obj* otmp)
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and if it's eventually dropped in a shop, shk will claim it */
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if (!mtmp->mtame)
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otmp->no_charge = 0;
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/* if monster is unseen, info hero knows about this object becomes lost;
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continual pickup and drop by pets makes this too annoying if it is
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applied to them */
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if (!mtmp->mtame && !canseemon(mtmp))
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unknow_object(otmp);
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/* Must do carrying effects on object prior to add_to_minv() */
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carry_obj_effects(otmp);
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/* add_to_minv() might free otmp [if merged with something else],
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