Fix vision when door is destroyed by ray effect
A door was destroyed and vision unblocked without considering temporary (poison) clouds.
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@@ -5404,7 +5404,7 @@ zap_over_floor(
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add_damage(x, y, 0L);
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add_damage(x, y, 0L);
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}
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}
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lev->doormask = new_doormask;
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lev->doormask = new_doormask;
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unblock_point(x, y); /* vision */
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recalc_block_point(x, y); /* vision */
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if (see_it) {
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if (see_it) {
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pline1(see_txt);
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pline1(see_txt);
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newsym(x, y);
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newsym(x, y);
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