Don't discover generic objects
Potion of object detection and then looking at a generic object glyph on the map would try to "discover" the generic object, and the loop in discover_object would go too far, overwriting the exclusion_zones pointer. Take the easy route and just prevent discovery of generic objects; there are probably other places where the generic objects should be handled too, but the fuzzer hasn't hit them.
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@@ -451,6 +451,9 @@ discover_object(
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boolean mark_as_encountered,
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boolean credit_hero)
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{
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if (oindx < FIRST_OBJECT) /* don't discover generic objects */
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return;
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if ((!objects[oindx].oc_name_known && mark_as_known)
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|| (!objects[oindx].oc_encountered && mark_as_encountered)
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|| (Role_if(PM_SAMURAI)
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