fix analyzer complaints about Knox level
Fix some of the extreme verbosity for null vs non-null triggered by mklev.c. dungeon_branch() never returns Null. '#include <assert.h>' should probably be moved out of multiple .c files and into cstd.h or some such but this doesn't do that.
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@@ -801,7 +801,7 @@ extern const char *surface(coordxy, coordxy);
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extern const char *ceiling(coordxy, coordxy);
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extern boolean In_quest(d_level *) NONNULLARG1;
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extern boolean In_mines(d_level *) NONNULLARG1;
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extern branch *dungeon_branch(const char *) NONNULLARG1;
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extern branch *dungeon_branch(const char *) NONNULL NONNULLARG1;
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extern boolean at_dgn_entrance(const char *) NONNULLARG1;
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extern boolean In_hell(d_level *) NONNULLARG1;
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extern boolean In_V_tower(d_level *) NONNULLARG1;
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@@ -4,6 +4,7 @@
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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#include <assert.h>
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/* for UNIX, Rand #def'd to (long)lrand48() or (long)random() */
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/* croom->lx etc are schar (width <= int), so % arith ensures that */
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@@ -2296,6 +2297,9 @@ mk_knox_portal(coordxy x, coordxy y)
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schar u_depth;
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br = dungeon_branch("Fort Ludios");
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/* dungeon_branch() panics (so never returns) if result would be Null */
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assert(br != NULL);
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if (on_level(&knox_level, &br->end1)) {
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source = &br->end2;
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} else {
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