cloning
Fix a minor cloning problem; clones didn't retain the monster's name or tameness. (The name *was* retained if you were cloned.) I also added a minor change in wizard mode to display a few tameness fields of a dog.
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@@ -445,6 +445,7 @@ No "corridor disappears" message if Vault guard dies off-level
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slip while mounting and levitating at will should not cause damage
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if you see a monster jump into a trap in a secret corridor, it's not secret
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fixed a few places where unblock_point wasn't called but should have been
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cloned monsters should have the same name and tameness as the original
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Platform- and/or Interface-Specific Fixes
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@@ -713,11 +713,14 @@ struct monst *mon;
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if (mon->isgd) m2->isgd = FALSE;
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if (mon->ispriest) m2->ispriest = FALSE;
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m2->mxlth = 0;
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m2->mnamelth = 0;
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place_monster(m2, m2->mx, m2->my);
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if (emits_light(m2->data))
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new_light_source(m2->mx, m2->my, emits_light(m2->data),
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LS_MONSTER, (genericptr_t)m2);
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if (m2->mnamelth) {
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m2->mnamelth = 0; /* or it won't get allocated */
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m2 = christen_monst(m2, NAME(mon));
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}
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newsym(m2->mx,m2->my); /* display the new monster */
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if (mon->mtame) {
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struct monst *m3;
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@@ -727,8 +730,10 @@ struct monst *mon;
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* must be made non-tame to get initialized properly.
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*/
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m2->mtame = 0;
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if ((m3 = tamedog(m2, (struct obj *)0)) != 0)
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if ((m3 = tamedog(m2, (struct obj *)0)) != 0) {
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m2 = m3;
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*(EDOG(m2)) = *(EDOG(mon));
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}
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}
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return m2;
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}
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@@ -5,6 +5,9 @@
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#define NEED_VARARGS /* Uses ... */ /* comment line for pre-compiled headers */
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#include "hack.h"
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#include "epri.h"
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#ifdef WIZARD
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#include "edog.h"
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#endif
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#ifdef OVLB
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@@ -282,7 +285,10 @@ register struct monst *mtmp;
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info[0] = 0;
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if (mtmp->mtame) { Strcat(info, ", tame");
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#ifdef WIZARD
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if (wizard) Sprintf(eos(info), " (%d)", mtmp->mtame);
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if (wizard) {
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Sprintf(eos(info), " (%d; hungry %ld; apport %d)",
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mtmp->mtame, EDOG(mtmp)->hungrytime, EDOG(mtmp)->apport);
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}
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#endif
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}
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else if (mtmp->mpeaceful) Strcat(info, ", peaceful");
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