minor things

Two unrelated tids.  I wouldn't bother putting them into Beta 1. :-)
This commit is contained in:
arromdee
2002-01-23 01:41:53 +00:00
parent 9d0a5acab1
commit af6a8574e0
2 changed files with 2 additions and 2 deletions

View File

@@ -102,7 +102,7 @@ ensure status line updates when you stop running when time is shown
repairing a trap in a shop doorway must replace the broken door or wall as well
sleeping steed cannot climb stairs/ladders
can't change levels when mounted on a steed which is carrying the Amulet
more artifacts granted by a diety are rustproof
more artifacts granted by a deity are rustproof
monster name feedback when using the m movement prefix allowed player to
distinguish between peaceful and hostile monsters while hallucinating
scrolls should not fade when hitting rust monsters, only from rust traps

View File

@@ -572,7 +572,7 @@ wiz_level_change()
int newlevel;
int ret;
getlin("To what experience level do you want to be raised?", buf);
getlin("To what experience level do you want to be set?", buf);
(void)mungspaces(buf);
if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
else ret = sscanf(buf, "%d", &newlevel);