minor things

Two unrelated tids.  I wouldn't bother putting them into Beta 1. :-)
This commit is contained in:
arromdee
2002-01-23 01:41:53 +00:00
parent 9d0a5acab1
commit af6a8574e0
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ ensure status line updates when you stop running when time is shown
repairing a trap in a shop doorway must replace the broken door or wall as well repairing a trap in a shop doorway must replace the broken door or wall as well
sleeping steed cannot climb stairs/ladders sleeping steed cannot climb stairs/ladders
can't change levels when mounted on a steed which is carrying the Amulet can't change levels when mounted on a steed which is carrying the Amulet
more artifacts granted by a diety are rustproof more artifacts granted by a deity are rustproof
monster name feedback when using the m movement prefix allowed player to monster name feedback when using the m movement prefix allowed player to
distinguish between peaceful and hostile monsters while hallucinating distinguish between peaceful and hostile monsters while hallucinating
scrolls should not fade when hitting rust monsters, only from rust traps scrolls should not fade when hitting rust monsters, only from rust traps
+1 -1
View File
@@ -572,7 +572,7 @@ wiz_level_change()
int newlevel; int newlevel;
int ret; int ret;
getlin("To what experience level do you want to be raised?", buf); getlin("To what experience level do you want to be set?", buf);
(void)mungspaces(buf); (void)mungspaces(buf);
if (buf[0] == '\033' || buf[0] == '\0') ret = 0; if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
else ret = sscanf(buf, "%d", &newlevel); else ret = sscanf(buf, "%d", &newlevel);