minor things
Two unrelated tids. I wouldn't bother putting them into Beta 1. :-)
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@@ -102,7 +102,7 @@ ensure status line updates when you stop running when time is shown
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repairing a trap in a shop doorway must replace the broken door or wall as well
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repairing a trap in a shop doorway must replace the broken door or wall as well
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sleeping steed cannot climb stairs/ladders
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sleeping steed cannot climb stairs/ladders
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can't change levels when mounted on a steed which is carrying the Amulet
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can't change levels when mounted on a steed which is carrying the Amulet
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more artifacts granted by a diety are rustproof
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more artifacts granted by a deity are rustproof
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monster name feedback when using the m movement prefix allowed player to
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monster name feedback when using the m movement prefix allowed player to
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distinguish between peaceful and hostile monsters while hallucinating
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distinguish between peaceful and hostile monsters while hallucinating
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scrolls should not fade when hitting rust monsters, only from rust traps
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scrolls should not fade when hitting rust monsters, only from rust traps
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@@ -572,7 +572,7 @@ wiz_level_change()
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int newlevel;
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int newlevel;
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int ret;
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int ret;
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getlin("To what experience level do you want to be raised?", buf);
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getlin("To what experience level do you want to be set?", buf);
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(void)mungspaces(buf);
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(void)mungspaces(buf);
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if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
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if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
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else ret = sscanf(buf, "%d", &newlevel);
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else ret = sscanf(buf, "%d", &newlevel);
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