X11 issue is already fixed
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@@ -18,20 +18,6 @@ fill that space immediately. But if it is made wider, handling of the
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extra space seems to be erratic and it is sometimes left blank until
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window is dismissed and re-created via 'i' or toggling 'perm_invent'.
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When the map is clipped, sometimes panning leaves a gap in the display.
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Test case was with the map manually resized to avoid overlap with the
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persistent inventory window (resizing added scrollbars which hadn't
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been there previously). The level was fully mapped and hero was in a
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room on the left side; clicking on horizontal scrollbar to pan to the
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right rendered the map correctly. However, issuing a command that
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caused the map to auto-pan back to show the hero didn't render it
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correctly. A portion of map which had been hidden beneath the vertical
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scrollbar while panned got moved into the middle of the window but got
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shown there with a vertical strip of unrendered background that was
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approximately half the width of the vertical scrollbar. It wasn't
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inserted space in between two sides of map; it was undrawn map. If it
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had been drawn, the map would have been normal.
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Menus which have entries that are too wide to display have their wide
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lines truncated rather than adding a horizontal scrollbar. Resizing
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larger doesn't recover truncated text and resizing smaller truncates
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