^G of unseen monster

I used ^G to create a monster and specified "invisible owlbear".  I
then got "An owlbear appears next to you."  Except it didn't; it was
invisible and I lacked see-invisible.  I imagine that newsym() was
called for the new-yet-invisible monster, but that remained buffered
and was gone overridden by the time pending map update got flushed
at some point after the monster was made invisible.

Add a new makemon() flag to turn a newly created monster invisible
during its creation, before "monster appears" message is delivered.
Since that message will now be suppressed in this situation, use the
cursor-flash hack that indicates where the new, unseen monster got
placed.  Creating "1000 invisible <mon>" is something you probably
won't do twice.
This commit is contained in:
PatR
2023-11-10 15:43:02 -08:00
parent 088c15b3cd
commit b03e5c1ad7
3 changed files with 9 additions and 10 deletions

View File

@@ -1043,6 +1043,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
#define MM_MINVIS 0x01000000L /* for ^G/create_particular */
/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
#define CORPSTAT_NONE 0x00

View File

@@ -1270,6 +1270,8 @@ makemon(
mtmp->mcansee = mtmp->mcanmove = TRUE;
mtmp->seen_resistance = M_SEEN_NOTHING;
mtmp->mpeaceful = (mmflags & MM_ANGRY) ? FALSE : peace_minded(ptr);
if ((mmflags & MM_MINVIS) != 0) /* for ^G */
mon_set_minvis(mtmp); /* call after place_monster() */
switch (ptr->mlet) {
case S_MIMIC:

View File

@@ -3160,6 +3160,9 @@ create_particular_creation(
/* whichpm = rndmonst(); */
/* mmflags |= (d->fem == FEMALE) ? MM_FEMALE : MM_MALE; */
}
if (d->invisible)
mmflags |= MM_MINVIS;
mtmp = makemon(whichpm, u.ux, u.uy, mmflags);
if (!mtmp) {
/* quit trying if creation failed and is going to repeat */
@@ -3181,24 +3184,17 @@ create_particular_creation(
put_saddle_on_mon(otmp, mtmp);
}
if (d->invisible) {
mon_set_minvis(mtmp);
if (does_block(mx, my, &levl[mx][my]))
block_point(mx, my);
else
unblock_point(mx, my);
}
if (d->hidden
if (d->hidden
&& ((is_hider(mtmp->data) && mtmp->data->mlet != S_MIMIC)
|| (hides_under(mtmp->data) && OBJ_AT(mx, my))
|| (mtmp->data->mlet == S_EEL && is_pool(mx, my))))
mtmp->mundetected = 1;
if (d->sleeping)
mtmp->msleeping = 1;
/* iff asking for 'hidden', show location of every created monster
/* if asking for 'hidden', show location of every created monster
that can't be seen--whether that's due to successfully hiding
or vision issues (line-of-sight, invisibility, blindness) */
if (d->hidden && !canspotmon(mtmp)) {
if ((d->hidden || d->invisible) && !canspotmon(mtmp)) {
int count = couldsee(mx, my) ? 8 : 4;
char saveviz = gv.viz_array[my][mx];