^G of unseen monster
I used ^G to create a monster and specified "invisible owlbear". I then got "An owlbear appears next to you." Except it didn't; it was invisible and I lacked see-invisible. I imagine that newsym() was called for the new-yet-invisible monster, but that remained buffered and was gone overridden by the time pending map update got flushed at some point after the monster was made invisible. Add a new makemon() flag to turn a newly created monster invisible during its creation, before "monster appears" message is delivered. Since that message will now be suppressed in this situation, use the cursor-flash hack that indicates where the new, unseen monster got placed. Creating "1000 invisible <mon>" is something you probably won't do twice.
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@@ -1043,6 +1043,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
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#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
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#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
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#define MM_MINVIS 0x01000000L /* for ^G/create_particular */
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/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
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#define CORPSTAT_NONE 0x00
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@@ -1270,6 +1270,8 @@ makemon(
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mtmp->mcansee = mtmp->mcanmove = TRUE;
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mtmp->seen_resistance = M_SEEN_NOTHING;
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mtmp->mpeaceful = (mmflags & MM_ANGRY) ? FALSE : peace_minded(ptr);
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if ((mmflags & MM_MINVIS) != 0) /* for ^G */
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mon_set_minvis(mtmp); /* call after place_monster() */
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switch (ptr->mlet) {
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case S_MIMIC:
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16
src/read.c
16
src/read.c
@@ -3160,6 +3160,9 @@ create_particular_creation(
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/* whichpm = rndmonst(); */
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/* mmflags |= (d->fem == FEMALE) ? MM_FEMALE : MM_MALE; */
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}
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if (d->invisible)
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mmflags |= MM_MINVIS;
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mtmp = makemon(whichpm, u.ux, u.uy, mmflags);
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if (!mtmp) {
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/* quit trying if creation failed and is going to repeat */
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@@ -3181,24 +3184,17 @@ create_particular_creation(
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put_saddle_on_mon(otmp, mtmp);
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}
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if (d->invisible) {
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mon_set_minvis(mtmp);
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if (does_block(mx, my, &levl[mx][my]))
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block_point(mx, my);
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else
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unblock_point(mx, my);
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}
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if (d->hidden
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if (d->hidden
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&& ((is_hider(mtmp->data) && mtmp->data->mlet != S_MIMIC)
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|| (hides_under(mtmp->data) && OBJ_AT(mx, my))
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|| (mtmp->data->mlet == S_EEL && is_pool(mx, my))))
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mtmp->mundetected = 1;
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if (d->sleeping)
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mtmp->msleeping = 1;
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/* iff asking for 'hidden', show location of every created monster
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/* if asking for 'hidden', show location of every created monster
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that can't be seen--whether that's due to successfully hiding
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or vision issues (line-of-sight, invisibility, blindness) */
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if (d->hidden && !canspotmon(mtmp)) {
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if ((d->hidden || d->invisible) && !canspotmon(mtmp)) {
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int count = couldsee(mx, my) ? 8 : 4;
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char saveviz = gv.viz_array[my][mx];
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