^G of unseen monster
I used ^G to create a monster and specified "invisible owlbear". I then got "An owlbear appears next to you." Except it didn't; it was invisible and I lacked see-invisible. I imagine that newsym() was called for the new-yet-invisible monster, but that remained buffered and was gone overridden by the time pending map update got flushed at some point after the monster was made invisible. Add a new makemon() flag to turn a newly created monster invisible during its creation, before "monster appears" message is delivered. Since that message will now be suppressed in this situation, use the cursor-flash hack that indicates where the new, unseen monster got placed. Creating "1000 invisible <mon>" is something you probably won't do twice.
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@@ -1043,6 +1043,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
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#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
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#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
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#define MM_MINVIS 0x01000000L /* for ^G/create_particular */
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/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
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#define CORPSTAT_NONE 0x00
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