^G of unseen monster

I used ^G to create a monster and specified "invisible owlbear".  I
then got "An owlbear appears next to you."  Except it didn't; it was
invisible and I lacked see-invisible.  I imagine that newsym() was
called for the new-yet-invisible monster, but that remained buffered
and was gone overridden by the time pending map update got flushed
at some point after the monster was made invisible.

Add a new makemon() flag to turn a newly created monster invisible
during its creation, before "monster appears" message is delivered.
Since that message will now be suppressed in this situation, use the
cursor-flash hack that indicates where the new, unseen monster got
placed.  Creating "1000 invisible <mon>" is something you probably
won't do twice.
This commit is contained in:
PatR
2023-11-10 15:43:02 -08:00
parent 088c15b3cd
commit b03e5c1ad7
3 changed files with 9 additions and 10 deletions

View File

@@ -1043,6 +1043,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
#define GP_CHECKSCARY 0x200000L /* check monster for onscary() */
#define MM_NOEXCLAM 0x400000L /* more sedate "<mon> appears." mesg for ^G */
#define MM_IGNORELAVA 0x800000L /* ignore lava when positioning */
#define MM_MINVIS 0x01000000L /* for ^G/create_particular */
/* flags for make_corpse() and mkcorpstat(); 0..7 are recorded in obj->spe */
#define CORPSTAT_NONE 0x00