fix github issue 223 - rubbing ring on touchstone
Fixes #223 The touchstone code treated all rings as if they had gemstones, but quite a few don't and feedback could be unexpected. Cited case was an iron ring yielding a cyan (hi_metal) streak instead of the normal iron result ("scritch, scritch"). A gold ring yielded a yellow streak rather than a golden scratch. I didn't test silver ring but suspect it yielded a silver streak rather than a silvery scratch. This changes touchstones to treat non-gemstone rings like other classes of objects instead of like gems. I made mineral rings keep acting like gemstone rings--I'm not sure whether that's right.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.113 $ $NHDT-Date: 1568831820 2019/09/18 18:37:00 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ $NHDT-Date: 1568922510 2019/09/19 19:48:30 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -141,6 +141,10 @@ hallucination provides partial protection from passive gaze counterattack
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against hero's attack; check for that before checking for free action
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feedback from blessed potion of restore ability never reported "you feel great"
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due to bad logic for not-unihorn case in unfixable_trouble_count()
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when rubbing a ring on a touchstone, all types of rings were treated as if
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they were gems; an iron ring made a cyan streak instead of yielding
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"scritch, scritch" and a gold ring made a yellow streak rather than
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a golden scratch
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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18
src/apply.c
18
src/apply.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 apply.c $NHDT-Date: 1568831822 2019/09/18 18:37:02 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.276 $ */
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/* NetHack 3.6 apply.c $NHDT-Date: 1568922511 2019/09/19 19:48:31 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.277 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2317,13 +2317,14 @@ STATIC_OVL void
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use_stone(tstone)
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struct obj *tstone;
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{
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static const char scritch[] = "\"scritch, scritch\"";
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static const char allowall[3] = { COIN_CLASS, ALL_CLASSES, 0 };
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static const char coins_gems[3] = { COIN_CLASS, GEM_CLASS, 0 };
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struct obj *obj;
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boolean do_scratch;
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const char *streak_color, *choices;
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char stonebuf[QBUFSZ];
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static const char scritch[] = "\"scritch, scritch\"";
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static const char allowall[3] = { COIN_CLASS, ALL_CLASSES, 0 };
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static const char coins_gems[3] = { COIN_CLASS, GEM_CLASS, 0 };
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int oclass;
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/* in case it was acquired while blinded */
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if (!Blind)
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@@ -2368,7 +2369,14 @@ struct obj *tstone;
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do_scratch = FALSE;
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streak_color = 0;
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switch (obj->oclass) {
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oclass = obj->oclass;
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/* prevent non-gemstone rings from being treated like gems */
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if (oclass == RING_CLASS
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&& objects[obj->otyp].oc_material != GEMSTONE
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&& objects[obj->otyp].oc_material != MINERAL)
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oclass = RANDOM_CLASS; /* something that's neither gem nor ring */
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switch (oclass) {
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case GEM_CLASS: /* these have class-specific handling below */
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case RING_CLASS:
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if (tstone->otyp != TOUCHSTONE) {
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