Make BARGETHROUGH unconditional.
This commit is contained in:
@@ -425,7 +425,6 @@ typedef unsigned char uchar;
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# endif
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#endif
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#define AUTOPICKUP_EXCEPTIONS /* exceptions to autopickup */
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#define BARGETHROUGH /* allow some monsters to move others out of their way */
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#ifdef REDO
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# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
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@@ -520,9 +520,7 @@ E void FDECL(clear_symsetentry, (int,BOOLEAN_P));
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E void FDECL(update_l_symset, (struct symparse *,int));
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E void FDECL(update_r_symset, (struct symparse *,int));
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#endif
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#ifdef BARGETHROUGH
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E boolean FDECL(cursed_object_at, (int, int));
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#endif
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/* ### dungeon.c ### */
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@@ -1090,9 +1088,7 @@ E int FDECL(buzzmu, (struct monst *,struct attack *));
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E int FDECL(fightm, (struct monst *));
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E int FDECL(mattackm, (struct monst *,struct monst *));
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E boolean FDECL(engulf_target, (struct monst *,struct monst *));
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#ifdef BARGETHROUGH
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E int FDECL(mdisplacem, (struct monst *,struct monst *,BOOLEAN_P));
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#endif
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E void FDECL(paralyze_monst, (struct monst *,int));
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E int FDECL(sleep_monst, (struct monst *,int,int));
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E void FDECL(slept_monst, (struct monst *));
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@@ -1374,11 +1370,9 @@ E boolean FDECL(accessible, (int,int));
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E void FDECL(set_apparxy, (struct monst *));
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E boolean FDECL(can_ooze, (struct monst *));
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E boolean FDECL(can_fog, (struct monst *));
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#ifdef BARGETHROUGH
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E boolean FDECL(should_displace, (struct monst *,coord *,long *,int,
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XCHAR_P,XCHAR_P));
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E boolean FDECL(undesirable_disp, (struct monst *,XCHAR_P,XCHAR_P));
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#endif
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/* ### monst.c ### */
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@@ -7,9 +7,7 @@
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#ifndef MFNDPOS_H
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#define MFNDPOS_H
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#ifdef BARGETHROUGH
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#define ALLOW_MDISP 0x00001000L /* can displace a monster out of its way */
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#endif
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#define ALLOW_TRAPS 0x00020000L /* can enter traps */
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#define ALLOW_U 0x00040000L /* can attack you */
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#define ALLOW_M 0x00080000L /* can attack other monsters */
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@@ -131,9 +131,7 @@
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#define is_covetous(ptr) ((ptr->mflags3 & M3_COVETOUS))
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#define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION))
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#define infravisible(ptr) ((ptr->mflags3 & M3_INFRAVISIBLE))
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#ifdef BARGETHROUGH
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#define is_displacer(ptr) (((ptr)->mflags3 & M3_DISPLACES) != 0L)
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#endif
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#define is_mplayer(ptr) (((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
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((ptr) <= &mons[PM_WIZARD]))
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#define is_rider(ptr) ((ptr) == &mons[PM_DEATH] || \
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@@ -161,7 +161,6 @@
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#define M3_INFRAVISION 0x0100 /* has infravision */
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#define M3_INFRAVISIBLE 0x0200 /* visible by infravision */
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/* define the bit even if BARGETHROUGH is not defined for savefile compat. */
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#define M3_DISPLACES 0x0400 /* moves monsters out of its way */
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#define MZ_TINY 0 /* < 2' */
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@@ -109,19 +109,11 @@ struct monst *mon;
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static NEARDATA const char nofetch[] = { BALL_CLASS, CHAIN_CLASS, ROCK_CLASS, 0 };
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#ifndef BARGETHROUGH
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STATIC_OVL boolean FDECL(cursed_object_at, (int, int));
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#endif /* not BARGETHROUGH */
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STATIC_VAR xchar gtyp, gx, gy; /* type and position of dog's current goal */
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STATIC_PTR void FDECL(wantdoor, (int, int, genericptr_t));
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#ifdef BARGETHROUGH
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boolean
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#else
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STATIC_OVL boolean
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#endif
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cursed_object_at(x, y)
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int x, y;
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{
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@@ -584,9 +576,7 @@ register int after; /* this is extra fast monster movement */
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struct obj *obj = (struct obj *) 0;
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xchar otyp;
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boolean has_edog, cursemsg[9], do_eat = FALSE;
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#ifdef BARGETHROUGH
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boolean better_with_displacing = FALSE;
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#endif
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xchar nix, niy; /* position mtmp is (considering) moving to */
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register int nx, ny; /* temporary coordinates */
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xchar cnt, uncursedcnt, chcnt;
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@@ -642,9 +632,7 @@ register int after; /* this is extra fast monster movement */
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if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK | ALLOW_WALL);
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if (passes_bars(mtmp->data)) allowflags |= ALLOW_BARS;
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if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
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#ifdef BARGETHROUGH
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if (is_displacer(mtmp->data)) allowflags |= ALLOW_MDISP;
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#endif
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if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) {
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allowflags |= ALLOW_U;
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if (!has_edog) {
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@@ -681,19 +669,13 @@ register int after; /* this is extra fast monster movement */
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uncursedcnt = 0;
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for (i = 0; i < cnt; i++) {
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nx = poss[i].x; ny = poss[i].y;
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#ifdef BARGETHROUGH
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if (MON_AT(nx,ny) && !((info[i] & ALLOW_M) || info[i] & ALLOW_MDISP))
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continue;
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#else
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if (MON_AT(nx,ny) && !(info[i] & ALLOW_M)) continue;
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#endif
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if (cursed_object_at(nx, ny)) continue;
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uncursedcnt++;
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}
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#ifdef BARGETHROUGH
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better_with_displacing = should_displace(mtmp,poss,info,cnt,gx,gy);
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#endif
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chcnt = 0;
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chi = -1;
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@@ -747,7 +729,6 @@ register int after; /* this is extra fast monster movement */
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}
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return 0;
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}
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#ifdef BARGETHROUGH
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if ((info[i] & ALLOW_MDISP) && MON_AT(nx, ny) &&
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better_with_displacing &&
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!undesirable_disp(mtmp,nx,ny)) {
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@@ -757,7 +738,6 @@ register int after; /* this is extra fast monster movement */
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if (mstatus & MM_DEF_DIED) return 2;
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return 0;
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}
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#endif /* BARGETHROUGH */
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{ /* Dog avoids harmful traps, but perhaps it has to pass one
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* in order to follow player. (Non-harmful traps do not
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@@ -168,7 +168,6 @@ fightm(mtmp) /* have monsters fight each other */
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return 0;
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}
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#ifdef BARGETHROUGH
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/*
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* mdisplacem() -- attacker moves defender out of the way;
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* returns same results as mattackm().
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@@ -244,7 +243,6 @@ boolean quietly;
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return MM_HIT;
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}
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#endif /* BARGETHROUGH */
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/*
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* mattackm() -- a monster attacks another monster.
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12
src/mon.c
12
src/mon.c
@@ -14,9 +14,7 @@
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STATIC_DCL boolean FDECL(restrap,(struct monst *));
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STATIC_DCL long FDECL(mm_aggression, (struct monst *,struct monst *));
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#ifdef BARGETHROUGH
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STATIC_DCL long FDECL(mm_displacement, (struct monst *,struct monst *));
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#endif
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STATIC_DCL int NDECL(pick_animal);
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STATIC_DCL void FDECL(kill_eggs, (struct obj *));
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STATIC_DCL void FDECL(dealloc_mextra, (struct mextra *));
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@@ -1083,13 +1081,6 @@ nexttry: /* eels prefer the water, but if there is no water nearby,
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struct monst *mtmp2 = m_at(nx, ny);
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long mmflag = flag | mm_aggression(mon, mtmp2);
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#ifndef BARGETHROUGH
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if (!(mmflag & ALLOW_M)) continue;
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info[cnt] |= ALLOW_M;
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if (mtmp2->mtame) {
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if (!(mmflag & ALLOW_TM)) continue;
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info[cnt] |= ALLOW_TM;
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#else /* BARGETHROUGH */
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if (mmflag & ALLOW_M) {
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info[cnt] |= ALLOW_M;
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if (mtmp2->mtame) {
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@@ -1100,7 +1091,6 @@ nexttry: /* eels prefer the water, but if there is no water nearby,
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mmflag = flag | mm_displacement(mon, mtmp2);
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if (!(mmflag & ALLOW_MDISP)) continue;
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info[cnt] |= ALLOW_MDISP;
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#endif /* BARGETHROUGH */
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}
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}
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/* Note: ALLOW_SANCT only prevents movement, not */
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@@ -1206,7 +1196,6 @@ struct monst *magr, /* monster that is currently deciding where to move */
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return 0L;
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}
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#ifdef BARGETHROUGH
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/* Monster displacing another monster out of the way */
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STATIC_OVL long
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mm_displacement(magr, mdef)
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@@ -1232,7 +1221,6 @@ struct monst *magr, /* monster that is currently deciding where to move */
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return ALLOW_MDISP;
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return 0L;
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}
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#endif /* BARGETHROUGH */
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boolean
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monnear(mon, x, y)
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@@ -579,7 +579,6 @@ register struct monst *mtmp;
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return(FALSE);
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}
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#ifdef BARGETHROUGH
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/*
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* should_displace()
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*
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@@ -623,7 +622,6 @@ xchar gx, gy;
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return TRUE;
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return FALSE;
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}
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#endif /* BARGETHROUGH */
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/* Return values:
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* 0: did not move, but can still attack and do other stuff.
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@@ -644,9 +642,7 @@ register int after;
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boolean can_open=0, can_unlock=0, doorbuster=0;
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boolean uses_items=0, setlikes=0;
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boolean avoid=FALSE;
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#ifdef BARGETHROUGH
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boolean better_with_displacing = FALSE;
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#endif
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struct permonst *ptr;
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struct monst *mtoo;
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schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
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@@ -956,19 +952,15 @@ not_special:
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for(i = 0; i < cnt; i++)
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if(!(info[i] & NOTONL)) avoid=TRUE;
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}
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#ifdef BARGETHROUGH
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better_with_displacing = should_displace(mtmp,poss,info,cnt,gx,gy);
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#endif
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for(i=0; i < cnt; i++) {
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if (avoid && (info[i] & NOTONL)) continue;
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nx = poss[i].x;
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ny = poss[i].y;
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#ifdef BARGETHROUGH
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if (MON_AT(nx,ny) &&
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(info[i] & ALLOW_MDISP) && !(info[i] & ALLOW_M) &&
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!better_with_displacing) continue;
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#endif
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if (appr != 0) {
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mtrk = &mtmp->mtrack[0];
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for(j=0; j < jcnt; mtrk++, j++)
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@@ -1064,7 +1056,6 @@ not_special:
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return 3;
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}
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#ifdef BARGETHROUGH
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if((info[chi] & ALLOW_MDISP)) {
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struct monst *mtmp2;
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int mstatus;
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@@ -1075,7 +1066,6 @@ not_special:
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if (mstatus & MM_HIT) return 1;
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return 3;
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}
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#endif /* BARGETHROUGH */
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if (!m_in_out_region(mtmp,nix,niy))
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return 3;
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@@ -1369,7 +1359,6 @@ found_you:
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mtmp->muy = my;
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}
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#ifdef BARGETHROUGH
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/*
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* mon-to-mon displacement is a deliberate "get out of my way" act,
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* not an accidental bump, so we don't consider mstun or mconf in
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@@ -1401,7 +1390,6 @@ xchar x,y;
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return FALSE;
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}
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#endif /* BARGETHROUGH */
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/*
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* Inventory prevents passage under door.
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@@ -1247,9 +1247,6 @@ static const char *build_opts[] = {
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#ifdef MAIL
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"mail daemon",
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#endif
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#ifdef BARGETHROUGH
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"monsters moving monsters",
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#endif
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#ifdef GNUDOS
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"MSDOS protected mode",
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#endif
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