program_state moved to g.
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2
src/do.c
2
src/do.c
@@ -744,7 +744,7 @@ struct obj *obj;
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*/
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if (!obj->oerodeproof || !rn2(10)) {
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/* if monsters aren't moving, assume player is responsible */
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if (!g.context.mon_moving && !program_state.gameover)
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if (!g.context.mon_moving && !g.program_state.gameover)
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costly_alteration(obj, COST_DEGRD);
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obj->otyp = WORM_TOOTH;
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obj->oerodeproof = 0;
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