program_state moved to g.
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@@ -191,7 +191,7 @@ char *argv[];
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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program_state.preserve_locks = 1;
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g.program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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@@ -277,7 +277,7 @@ attempt_restore:
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*/
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if (*g.plname) {
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getlock();
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program_state.preserve_locks = 0; /* after getlock() */
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g.program_state.preserve_locks = 0; /* after getlock() */
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}
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if (*g.plname && (fd = restore_saved_game()) >= 0) {
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@@ -75,7 +75,7 @@ eraseoldlocks()
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{
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register int i;
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program_state.preserve_locks = 0; /* not required but shows intent */
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g.program_state.preserve_locks = 0; /* not required but shows intent */
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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