program_state moved to g.

This commit is contained in:
Bart House
2018-12-25 10:09:04 -08:00
parent ab73df996f
commit b1ab64db43
45 changed files with 130 additions and 132 deletions

View File

@@ -191,7 +191,7 @@ char *argv[];
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
program_state.preserve_locks = 1;
g.program_state.preserve_locks = 1;
#ifndef NO_SIGNAL
sethanguphandler((SIG_RET_TYPE) hangup);
#endif
@@ -277,7 +277,7 @@ attempt_restore:
*/
if (*g.plname) {
getlock();
program_state.preserve_locks = 0; /* after getlock() */
g.program_state.preserve_locks = 0; /* after getlock() */
}
if (*g.plname && (fd = restore_saved_game()) >= 0) {

View File

@@ -75,7 +75,7 @@ eraseoldlocks()
{
register int i;
program_state.preserve_locks = 0; /* not required but shows intent */
g.program_state.preserve_locks = 0; /* not required but shows intent */
/* cannot use maxledgerno() here, because we need to find a lock name
* before starting everything (including the dungeon initialization
* that sets astral_level, needed for maxledgerno()) up