Make the Valley have slight variations
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@@ -31,6 +31,24 @@ MAP
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| |..|..B...........| |.|..........|.| |.|........| |
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----------------------------------------------------------------------------
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ENDMAP
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# Make the path somewhat unpredictable
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# If you get "lucky", you may have to go through all three graveyards.
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IF [50%] {
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TERRAIN:line (50,8),(53,8), '-'
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TERRAIN:line (40,8),(43,8), 'B'
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}
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IF [50%] {
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TERRAIN:(27,12),'|'
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TERRAIN:line (27,3),(29,3), 'B'
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TERRAIN:(28,2), '-'
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}
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IF [50%] {
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TERRAIN:line (16,10),(16,11),'|'
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TERRAIN:line (9,13),(14,13), 'B'
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}
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# Dungeon Description
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# The shrine to Moloch.
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REGION:(01,06,05,14),lit,"temple"
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@@ -2450,11 +2450,11 @@ ter_selection_x : coord_or_var
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{
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add_opvars(splev, "o", VA_PASS1(SPO_SEL_FILLRECT));
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}
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| line_ID coord_or_var '-' coord_or_var
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| line_ID coord_or_var ',' coord_or_var
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{
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add_opvars(splev, "o", VA_PASS1(SPO_SEL_LINE));
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}
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| randline_ID coord_or_var '-' coord_or_var ',' math_expr_var
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| randline_ID coord_or_var ',' coord_or_var ',' math_expr_var
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{
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/* randline (x1,y1),(x2,y2), roughness */
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add_opvars(splev, "o", VA_PASS1(SPO_SEL_RNDLINE));
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