Make the Valley have slight variations

This commit is contained in:
Pasi Kallinen
2015-05-02 18:29:31 +03:00
parent ee854e5c76
commit b234c7032f
2 changed files with 20 additions and 2 deletions

View File

@@ -31,6 +31,24 @@ MAP
| |..|..B...........| |.|..........|.| |.|........| |
----------------------------------------------------------------------------
ENDMAP
# Make the path somewhat unpredictable
# If you get "lucky", you may have to go through all three graveyards.
IF [50%] {
TERRAIN:line (50,8),(53,8), '-'
TERRAIN:line (40,8),(43,8), 'B'
}
IF [50%] {
TERRAIN:(27,12),'|'
TERRAIN:line (27,3),(29,3), 'B'
TERRAIN:(28,2), '-'
}
IF [50%] {
TERRAIN:line (16,10),(16,11),'|'
TERRAIN:line (9,13),(14,13), 'B'
}
# Dungeon Description
# The shrine to Moloch.
REGION:(01,06,05,14),lit,"temple"

View File

@@ -2450,11 +2450,11 @@ ter_selection_x : coord_or_var
{
add_opvars(splev, "o", VA_PASS1(SPO_SEL_FILLRECT));
}
| line_ID coord_or_var '-' coord_or_var
| line_ID coord_or_var ',' coord_or_var
{
add_opvars(splev, "o", VA_PASS1(SPO_SEL_LINE));
}
| randline_ID coord_or_var '-' coord_or_var ',' math_expr_var
| randline_ID coord_or_var ',' coord_or_var ',' math_expr_var
{
/* randline (x1,y1),(x2,y2), roughness */
add_opvars(splev, "o", VA_PASS1(SPO_SEL_RNDLINE));