streamline domove_core()

Split handling for paranoid_confirm:Trap out of domove_core() into
a separate routine.  There should be no change in behavior.
This commit is contained in:
PatR
2025-03-19 14:33:13 -07:00
parent e70b92e200
commit b237337806

View File

@@ -38,6 +38,7 @@ staticfn boolean impaired_movement(coordxy *, coordxy *) NONNULLPTRS;
staticfn boolean avoid_moving_on_trap(coordxy, coordxy, boolean);
staticfn boolean avoid_moving_on_liquid(coordxy, coordxy, boolean);
staticfn boolean avoid_running_into_trap_or_liquid(coordxy, coordxy);
staticfn boolean avoid_trap_andor_region(coordxy, coordxy);
staticfn boolean move_out_of_bounds(coordxy, coordxy);
staticfn boolean carrying_too_much(void);
staticfn boolean escape_from_sticky_mon(coordxy, coordxy);
@@ -2481,6 +2482,79 @@ avoid_running_into_trap_or_liquid(coordxy x, coordxy y)
return FALSE;
}
/* if paranoid_confirm:Trap is enabled, check whether the next step forward
needs player confirmation due to visible region or discovered trap;
result: True => stop moving, False => proceed */
staticfn boolean
avoid_trap_andor_region(coordxy x, coordxy y)
{
char qbuf[QBUFSZ];
NhRegion *newreg, *oldreg;
struct trap *trap = NULL;
/* treat entering a visible gas cloud region like entering a trap;
there could be a known trap as well as a region at the target spot;
if so, ask about entring the region first; even though this could
lead to two consecutive confirmation prompts, the situation seems
to be too uncommon to warrant a separate case with combined
trap+region confirmation */
if (ParanoidTrap && !Blind && !Stunned && !Confusion && !Hallucination
/* skip if player used 'm' prefix or is moving recklessly */
&& (!svc.context.nopick || svc.context.run)
/* check for region(s) */
&& (newreg = visible_region_at(x, y)) != 0
&& ((oldreg = visible_region_at(u.ux, u.uy)) == 0
/* if moving from one region into another, only ask for
confirmation if the one potentially being entered inflicts
damage (poison gas) and the one being exited doesn't (vapor) */
|| (reg_damg(newreg) > 0 && reg_damg(oldreg) == 0))
/* check whether attempted move will be viable */
&& test_move(u.ux, u.uy, u.dx, u.dy, TEST_MOVE)
/* we don't override confirmation for poison resistance since the
region also hinders hero's vision even if/when no damage is done */
) {
Snprintf(qbuf, sizeof qbuf, "%s into that %s cloud?",
u_locomotion("step"),
(reg_damg(newreg) > 0) ? "poison gas" : "vapor");
if (!paranoid_query(ParanoidConfirm, upstart(qbuf))) {
nomul(0);
svc.context.move = 0;
return TRUE;
}
}
/* maybe ask player for confirmation before walking into known trap */
if (ParanoidTrap && !Stunned && !Confusion
/* skip if player used 'm' prefix or is moving recklessly */
&& (!svc.context.nopick || svc.context.run)
/* check for discovered trap */
&& (trap = t_at(x, y)) != 0 && trap->tseen
/* check whether attempted move will be viable */
&& test_move(u.ux, u.uy, u.dx, u.dy, TEST_MOVE)
/* override confirmation if the trap is harmless to the hero */
&& (immune_to_trap(&gy.youmonst, trap->ttyp) != TRAP_CLEARLY_IMMUNE
/* Hallucination: all traps still show as ^, but the
hero can't tell what they are, so treat as dangerous */
|| Hallucination)) {
int traptype = (Hallucination ? rnd(TRAPNUM - 1) : (int) trap->ttyp);
boolean into = into_vs_onto(traptype);
Snprintf(qbuf, sizeof qbuf, "Really %s %s that %s?",
u_locomotion("step"), into ? "into" : "onto",
defsyms[trap_to_defsym(traptype)].explanation);
/* handled like paranoid_confirm:pray; when paranoid_confirm:trap
isn't set, don't ask at all but if it is set (checked above),
ask via y/n if parnoid_confirm:confirm isn't also set or via
yes/no if it is */
if (!paranoid_query(ParanoidConfirm, qbuf)) {
nomul(0);
svc.context.move = 0;
return TRUE;
}
}
return FALSE;
}
/* trying to move out-of-bounds? */
staticfn boolean
move_out_of_bounds(coordxy x, coordxy y)
@@ -2612,9 +2686,7 @@ domove_core(void)
{
struct monst *mtmp;
struct rm *tmpr;
NhRegion *newreg, *oldreg;
coordxy x, y;
struct trap *trap = NULL;
int glyph;
coordxy chainx = 0, chainy = 0,
ballx = 0, bally = 0; /* ball&chain new positions */
@@ -2721,74 +2793,15 @@ domove_core(void)
if (u_rooted())
return;
/* treat entering a visible gas cloud region like entering a trap;
there could be a known trap as well as a region at the target spot;
if so, ask about entring the region first; even though this could
lead to two consecutive confirmation prompts, the situation seems
to be too uncommon to warrant a separate case with combined
trap+region confirmation */
if (ParanoidTrap && !Blind && !Stunned && !Confusion && !Hallucination
/* skip if player used 'm' prefix or is moving recklessly */
&& (!svc.context.nopick || svc.context.run)
/* check for region(s) */
&& (newreg = visible_region_at(x, y)) != 0
&& ((oldreg = visible_region_at(u.ux, u.uy)) == 0
/* if moving from one region into another, only ask for
confirmation if the one potentially being entered inflicts
damage (poison gas) and the one being exited doesn't
(vapor) */
|| (reg_damg(newreg) > 0 && reg_damg(oldreg) == 0))
/* check whether attempted move will be viable */
&& test_move(u.ux, u.uy, u.dx, u.dy, TEST_MOVE)
/* we don't override confirmation for poison resistance since
the region also hinders hero's vision even if/when no damage
is done */
) {
char qbuf[QBUFSZ];
Snprintf(qbuf, sizeof qbuf, "%s into that %s cloud?",
u_locomotion("step"),
(reg_damg(newreg) > 0) ? "poison gas" : "vapor");
if (!paranoid_query(ParanoidConfirm, upstart(qbuf))) {
nomul(0);
svc.context.move = 0;
/* handling for paranoid_confirm:Trap which doubles as
paranoid_confirm:Region */
if (ParanoidTrap) {
if (avoid_trap_andor_region(x, y))
return;
}
}
/* maybe ask player for confirmation before walking into known trap */
if (ParanoidTrap && !Stunned && !Confusion
/* skip if player used 'm' prefix or is moving recklessly */
&& (!svc.context.nopick || svc.context.run)
/* check for discovered trap */
&& (trap = t_at(x, y)) != 0 && trap->tseen
/* check whether attempted move will be viable */
&& test_move(u.ux, u.uy, u.dx, u.dy, TEST_MOVE)
/* override confirmation if the trap is harmless to the hero */
&& (immune_to_trap(&gy.youmonst, trap->ttyp) != TRAP_CLEARLY_IMMUNE
/* Hallucination: all traps still show as ^, but the
hero can't tell what they are, so treat as dangerous */
|| Hallucination)) {
char qbuf[QBUFSZ];
int traptype = (Hallucination ? rnd(TRAPNUM - 1)
: (int) trap->ttyp);
boolean into = into_vs_onto(traptype);
Snprintf(qbuf, sizeof qbuf, "Really %s %s that %s?",
u_locomotion("step"), into ? "into" : "onto",
defsyms[trap_to_defsym(traptype)].explanation);
/* handled like paranoid_confirm:pray; when paranoid_confirm:trap
isn't set, don't ask at all but if it is set (checked above),
ask via y/n if parnoid_confirm:confirm isn't also set or via
yes/no if it is */
if (!paranoid_query(ParanoidConfirm, qbuf)) {
nomul(0);
svc.context.move = 0;
return;
}
}
if (u.utrap) { /* when u.utrap is True, displaceu is False */
boolean moved = trapmove(x, y, trap);
boolean moved = trapmove(x, y, (struct trap *) NULL);
if (!u.utrap) {
disp.botl = TRUE;