Zombies groan

This commit is contained in:
Pasi Kallinen
2022-02-16 23:03:18 +02:00
parent f845df9eeb
commit b25138e6d9
4 changed files with 18 additions and 9 deletions

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@@ -781,6 +781,7 @@ the water used on the Plane of Water stops thrown or kicked items
looting will do #force if you could do it and the container is locked
and you didn't have a tool to unlock it
use silly names for rays (such as breath weapons) when hallucinating
zombies groan instead of being silent
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -53,7 +53,8 @@ enum ms_sounds {
MS_ORACLE = 38, /* do a consultation */
MS_PRIEST = 39, /* ask for contribution; do cleansing */
MS_SPELL = 40, /* spellcaster not matching any of the above */
MS_BOAST = 41 /* giants */
MS_BOAST = 41, /* giants */
MS_GROAN = 42 /* zombies groan */
};
#define MR_FIRE 0x01 /* resists fire */

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@@ -2037,14 +2037,14 @@
MON("kobold zombie", S_ZOMBIE, LVL(0, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(400, 50, MS_GROAN, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, 1, CLR_BROWN,
KOBOLD_ZOMBIE),
MON("gnome zombie", S_ZOMBIE, LVL(1, 6, 10, 0, -2),
(G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 5), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(650, 50, MS_GROAN, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GNOME, M3_INFRAVISION,
2, CLR_BROWN, GNOME_ZOMBIE),
@@ -2052,7 +2052,7 @@
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(850, 75, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, M3_INFRAVISION, 3,
CLR_GRAY, ORC_ZOMBIE),
@@ -2060,7 +2060,7 @@
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(900, 150, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_DWARF, M3_INFRAVISION,
3, CLR_RED, DWARF_ZOMBIE),
@@ -2068,7 +2068,7 @@
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
SIZ(WT_ELF, 175, MS_GROAN, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, M3_INFRAVISION,
4, CLR_GREEN, ELF_ZOMBIE),
@@ -2076,7 +2076,7 @@
(G_GENO | G_SGROUP | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
NO_ATTK),
SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
SIZ(WT_HUMAN, 200, MS_GROAN, MZ_HUMAN),
MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, 5, HI_DOMESTIC,
@@ -2085,7 +2085,7 @@
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 10),
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(1700, 250, MS_GROAN, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
7, CLR_BLUE, ETTIN_ZOMBIE),
@@ -2100,7 +2100,7 @@
(G_GENO | G_NOCORPSE | 1),
A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
NO_ATTK, NO_ATTK, NO_ATTK),
SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
SIZ(2050, 375, MS_GROAN, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG,
M3_INFRAVISION, 9, CLR_CYAN, GIANT_ZOMBIE),

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@@ -330,6 +330,9 @@ growl_sound(register struct monst* mtmp)
case MS_WAIL:
ret = "wail";
break;
case MS_GROAN:
ret = "groan";
break;
case MS_MOO:
ret = "low";
break;
@@ -777,6 +780,10 @@ domonnoise(register struct monst* mtmp)
case MS_WAIL:
pline_msg = "wails mournfully.";
break;
case MS_GROAN:
if (!rn2(3))
pline_msg = "groans.";
break;
case MS_GURGLE:
pline_msg = "gurgles.";
break;