Prevent phaseable monster hiding deep in undiggable walls

The outer edge of a random dungeon level can have undiggable
walls.  Phaseable monsters, such as earth elementals, could
hide deep inside that boundary.  Turn the walls beyond the
first layer of non-diggable walls also non-phaseable.
This commit is contained in:
Pasi Kallinen
2026-04-02 15:40:03 +03:00
parent fc6c7d70be
commit b2a80ab87a
2 changed files with 12 additions and 5 deletions

View File

@@ -1592,6 +1592,7 @@ one orc-town shaman has a higher level, affecting spellcasting
hero has a small chance of catching items thrown at them
wizard mode: history menu for #wizwish and WIZKIT
monster priests and wizards did not cast spells
prevent phaseable monsters hiding deep inside nondiggable walls
Fixes to 3.7.0-x General Problems Exposed Via git Repository