Prevent phaseable monster hiding deep in undiggable walls
The outer edge of a random dungeon level can have undiggable walls. Phaseable monsters, such as earth elementals, could hide deep inside that boundary. Turn the walls beyond the first layer of non-diggable walls also non-phaseable.
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@@ -1592,6 +1592,7 @@ one orc-town shaman has a higher level, affecting spellcasting
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hero has a small chance of catching items thrown at them
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wizard mode: history menu for #wizwish and WIZKIT
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monster priests and wizards did not cast spells
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prevent phaseable monsters hiding deep inside nondiggable walls
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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