fix issue #1305 - failed #untrap from doorway
Issue reported by loggersviii: attempting #untrap from an adjacent doorway can move the hero diagonally out of the doorway. A followup comment by elunna pointed out that a monster's attack that results in knockback can produce similar result. Fixes #1305
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@@ -1173,6 +1173,7 @@ extern boolean in_town(coordxy, coordxy);
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extern void check_special_room(boolean);
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extern int dopickup(void);
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extern void lookaround(void);
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extern boolean doorless_door(coordxy, coordxy);
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extern boolean crawl_destination(coordxy, coordxy);
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extern int monster_nearby(void);
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extern void end_running(boolean);
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@@ -3218,6 +3219,7 @@ extern void drain_en(int, boolean);
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extern int dountrap(void);
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extern int could_untrap(boolean, boolean);
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extern void cnv_trap_obj(int, int, struct trap *, boolean) NONNULLARG3;
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extern boolean into_vs_onto(int);
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extern int untrap(boolean, coordxy, coordxy, struct obj *) NO_NNARGS;
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extern boolean openholdingtrap(struct monst *, boolean *) NO_NNARGS;
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extern boolean closeholdingtrap(struct monst *, boolean *) NO_NNARGS;
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19
src/hack.c
19
src/hack.c
@@ -47,7 +47,6 @@ staticfn struct monst *monstinroom(struct permonst *, int) NONNULLARG1;
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staticfn boolean furniture_present(int, int);
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staticfn void move_update(boolean);
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staticfn int pickup_checks(void);
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staticfn boolean doorless_door(coordxy, coordxy);
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staticfn void maybe_wail(void);
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staticfn boolean water_turbulence(coordxy *, coordxy *);
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@@ -963,7 +962,7 @@ invocation_pos(coordxy x, coordxy y)
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&& x == svi.inv_pos.x && y == svi.inv_pos.y);
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}
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/* return TRUE if (dx,dy) is an OK place to move;
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/* return TRUE if (ux+dx,ux+dy) is an OK place to move;
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mode is one of DO_MOVE, TEST_MOVE, TEST_TRAV, or TEST_TRAP */
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boolean
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test_move(
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@@ -2749,20 +2748,8 @@ domove_core(void)
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|| Hallucination)) {
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char qbuf[QBUFSZ];
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int traptype = (Hallucination ? rnd(TRAPNUM - 1) : (int) trap->ttyp);
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boolean into = FALSE; /* "onto" the trap vs "into" */
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boolean into = into_vs_onto(traptype);
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switch (traptype) {
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case BEAR_TRAP:
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case PIT:
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case SPIKED_PIT:
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case HOLE:
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case TELEP_TRAP:
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case LEVEL_TELEP:
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case MAGIC_PORTAL:
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case WEB:
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into = TRUE;
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break;
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}
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Snprintf(qbuf, sizeof qbuf, "Really %s %s that %s?",
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u_locomotion("step"), into ? "into" : "onto",
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defsyms[trap_to_defsym(traptype)].explanation);
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@@ -3910,7 +3897,7 @@ lookaround(void)
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}
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/* check for a doorway which lacks its door (NODOOR or BROKEN) */
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staticfn boolean
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boolean
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doorless_door(coordxy x, coordxy y)
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{
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struct rm *lev_p = &levl[x][y];
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33
src/trap.c
33
src/trap.c
@@ -5267,6 +5267,24 @@ cnv_trap_obj(
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deltrap(ttmp);
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}
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/* whether moving to a trap location is moving "into" the trap or "onto" it */
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boolean
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into_vs_onto(int traptype)
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{
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switch (traptype) {
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case BEAR_TRAP:
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case PIT:
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case SPIKED_PIT:
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case HOLE:
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case TELEP_TRAP:
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case LEVEL_TELEP:
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case MAGIC_PORTAL:
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case WEB:
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return TRUE;
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}
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return FALSE;
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}
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/* while attempting to disarm an adjacent trap, we've fallen into it */
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staticfn void
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move_into_trap(struct trap *ttmp)
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@@ -5276,9 +5294,13 @@ move_into_trap(struct trap *ttmp)
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boolean unused;
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bx = by = cx = cy = 0; /* lint suppression */
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/* we know there's no monster in the way, and we're not trapped */
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if (!Punished
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|| drag_ball(x, y, &bc, &bx, &by, &cx, &cy, &unused, TRUE)) {
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/* we know there's no monster in the way and we're not trapped, but
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need to make sure the move is not diagonally into or out of a
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doorway; the sgn() calls are redundant since ttmp is adjacent */
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if (test_move(u.ux, u.uy, sgn(x - u.ux), sgn(y - u.uy), TEST_MOVE)
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&& (!Punished
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|| drag_ball(x, y, &bc, &bx, &by, &cx, &cy, &unused, TRUE))) {
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/* move hero and update map */
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u.ux0 = u.ux, u.uy0 = u.uy;
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/* set u.ux,u.uy and u.usteed->mx,my plus handle CLIPPING */
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u_on_newpos(x, y);
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@@ -5303,6 +5325,11 @@ move_into_trap(struct trap *ttmp)
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if ((ttmp = t_at(u.ux, u.uy)) != 0)
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ttmp->tseen = 1;
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exercise(A_WIS, FALSE);
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} else {
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/* caller has just printed "Whoops..." so if hero is prevented from
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moving, a followup message is needed */
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pline("Fortunately, you don't move %s it.",
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into_vs_onto(ttmp->ttyp) ? "into" : "onto");
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}
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}
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27
src/uhitm.c
27
src/uhitm.c
@@ -5140,6 +5140,26 @@ mhitm_knockback(
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if (rn2(6))
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return FALSE;
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/* decide where the first step will place the target; not accurate
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for being knocked out of saddle but doesn't need to be; used for
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test_move() and for message before actual hurtle */
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defx = u_def ? u.ux : mdef->mx;
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defy = u_def ? u.uy : mdef->my;
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dx = sgn(defx - (u_agr ? u.ux : magr->mx));
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dy = sgn(defy - (u_agr ? u.uy : magr->my));
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/* can't move most targets into or out of a doorway diagonally */
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if (u_def) {
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if (!test_move(defx, defy, dx, dy, TEST_MOVE))
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return FALSE;
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} else {
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/* subset of test_move() */
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if (IS_DOOR(levl[defx][defy].typ)
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&& (defx - magr->mx && defy - magr->my)
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&& !doorless_door(defx, defy))
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return FALSE;
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}
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/* if hero is stuck to a cursed saddle, knock the steed back */
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if (u_def && u.usteed) {
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if ((otmp = which_armor(u.usteed, W_SADDLE)) != 0 && otmp->cursed) {
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@@ -5191,13 +5211,6 @@ mhitm_knockback(
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return FALSE;
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}
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/* decide where the first step will place the target; not accurate
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for being knocked out of saddle but doesn't need to be; used for
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message before actual hurtle */
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defx = u_def ? u.ux : mdef->mx;
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defy = u_def ? u.uy : mdef->my;
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dx = sgn(defx - (u_agr ? u.ux : magr->mx));
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dy = sgn(defy - (u_agr ? u.uy : magr->my));
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/* subtly vary the message text if monster won't actually move */
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knockedhow = dismount ? "out of your saddle"
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: will_hurtle(mdef, defx + dx, defy + dy) ? "backward"
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