fix issue #1305 - failed #untrap from doorway

Issue reported by loggersviii:  attempting #untrap from an adjacent
doorway can move the hero diagonally out of the doorway.

A followup comment by elunna pointed out that a monster's attack that
results in knockback can produce similar result.

Fixes #1305
This commit is contained in:
PatR
2024-12-13 22:48:32 -08:00
parent bbb4bfa938
commit b2b9b685c5
4 changed files with 55 additions and 26 deletions

View File

@@ -1173,6 +1173,7 @@ extern boolean in_town(coordxy, coordxy);
extern void check_special_room(boolean);
extern int dopickup(void);
extern void lookaround(void);
extern boolean doorless_door(coordxy, coordxy);
extern boolean crawl_destination(coordxy, coordxy);
extern int monster_nearby(void);
extern void end_running(boolean);
@@ -3218,6 +3219,7 @@ extern void drain_en(int, boolean);
extern int dountrap(void);
extern int could_untrap(boolean, boolean);
extern void cnv_trap_obj(int, int, struct trap *, boolean) NONNULLARG3;
extern boolean into_vs_onto(int);
extern int untrap(boolean, coordxy, coordxy, struct obj *) NO_NNARGS;
extern boolean openholdingtrap(struct monst *, boolean *) NO_NNARGS;
extern boolean closeholdingtrap(struct monst *, boolean *) NO_NNARGS;