final qbuf patch
This is my final src mod to ensure that a qbuf does not overflow due to a lengthy named object. These recent patches, coupled with the core yn_function() patch earlier, should make it much rarer for a QBUFSZ buffer overflow to occur in a window port routine (unless the window port routine has its own bugs, but that isn't the core's fault).
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@@ -50,7 +50,8 @@ give more explicit feedback for exploding bag of holding
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help display for "list of game options" misformats runmode and scroll_amount
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pit created by land mine explosion doesn't start out concealed
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update map display sooner when pushed boulder triggers land mine explosion
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prevent fatal error from prompt string overflow in lift_object()
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prevent several QBUFSZ sized buffers from overflowing and triggering fatal
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errors inside window port prompt routines
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make sure that leashed monsters are released prior to shopkeeper inheriting
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dead character's inventory
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attaching long named candle to long named candelabrum caused buffer overflow
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