Fix comment typo, fix lightning problem.
This commit is contained in:
11
src/mcastu.c
11
src/mcastu.c
@@ -476,16 +476,23 @@ int spellnum;
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burn_floor_paper(u.ux, u.uy, TRUE, FALSE);
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break;
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case CLC_LIGHTNING:
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{
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boolean reflects;
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pline("A bolt of lightning strikes down at you from above!");
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if (ureflects("It bounces off your %s.", "") || Shock_resistance) {
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reflects = ureflects("It bounces off your %s.", "");
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if (reflects || Shock_resistance) {
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shieldeff(u.ux, u.uy);
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dmg = 0;
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if (reflects)
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break;
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} else
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dmg = d(8, 6);
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if (Half_spell_damage) dmg = (dmg + 1) / 2;
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destroy_item(WAND_CLASS, AD_ELEC);
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destroy_item(RING_CLASS, AD_ELEC);
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break;
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}
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case CLC_CURSE_ITEMS:
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You_feel("as if you need some help.");
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rndcurse();
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@@ -647,7 +654,7 @@ int adtyp;
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if ((mtmp->minvis || mtmp->invis_blkd) && spellnum == MGC_DISAPPEAR)
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return TRUE;
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/* peaceful monster won't cast invisibility if you can't see invisible,
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same as when monster drink potions of invisibility. This doesn't
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same as when monsters drink potions of invisibility. This doesn't
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really make a lot of sense, but lets the player avoid hitting
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peaceful monsters by mistake */
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if (mtmp->mpeaceful && !See_invisible && spellnum == MGC_DISAPPEAR)
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