ball.c formatting
Mostly a couple of block comments.
This commit is contained in:
56
src/ball.c
56
src/ball.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 ball.c $NHDT-Date: 1558485648 2019/05/22 00:40:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.37 $ */
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/* NetHack 3.6 ball.c $NHDT-Date: 1558920171 2019/05/27 01:22:51 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.38 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) David Cohrs, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -373,20 +373,7 @@ xchar ballx, bally, chainx, chainy; /* only matter !before */
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}
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}
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/* return TRUE if the caller needs to place the ball and chain down again
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*
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* Should not be called while swallowed. Should be called before movement,
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* because we might want to move the ball or chain to the hero's old
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* position.
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*
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* It is called if we are moving. It is also called if we are teleporting
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* *if* the ball doesn't move and we thus must drag the chain. It is not
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* called for ordinary teleportation.
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*
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* allow_drag is only used in the ugly special case where teleporting must
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* drag the chain, while an identical-looking movement must drag both the ball
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* and chain.
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*/
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/* return TRUE if the caller needs to place the ball and chain down again */
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boolean
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drag_ball(x, y, bc_control, ballx, bally, chainx, chainy, cause_delay,
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allow_drag)
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@@ -399,6 +386,20 @@ boolean allow_drag;
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struct trap *t = (struct trap *) 0;
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boolean already_in_rock;
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/*
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* Should not be called while swallowed. Should be called before
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* movement, because we might want to move the ball or chain to the
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* hero's old position.
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*
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* It is called if we are moving. It is also called if we are
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* teleporting *if* the ball doesn't move and we thus must drag the
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* chain. It is not called for ordinary teleportation.
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*
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* 'allow_drag' is only used in the ugly special case where teleporting
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* must drag the chain, while an identical-looking movement must drag
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* both the ball and chain.
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*/
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*ballx = uball->ox;
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*bally = uball->oy;
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*chainx = uchain->ox;
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@@ -425,6 +426,7 @@ boolean allow_drag;
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}
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return TRUE;
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}
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#define CHAIN_IN_MIDDLE(chx, chy) \
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(distmin(x, y, chx, chy) <= 1 \
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&& distmin(chx, chy, uball->ox, uball->oy) <= 1)
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@@ -432,19 +434,21 @@ boolean allow_drag;
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(IS_ROCK(levl[x][y].typ) \
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|| (IS_DOOR(levl[x][y].typ) \
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&& (levl[x][y].doormask & (D_CLOSED | D_LOCKED))))
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/* Don't ever move the chain into solid rock. If we have to, then instead
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* undo the move_bc() and jump to the drag ball code. Note that this also
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* means the "cannot carry and drag" message will not appear, since unless we
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* moved at least two squares there is no possibility of the chain position
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* being in solid rock.
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*/
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#define SKIP_TO_DRAG \
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{ \
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/*
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* Don't ever move the chain into solid rock. If we have to, then
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* instead undo the move_bc() and jump to the drag ball code. Note
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* that this also means the "cannot carry and drag" message will not
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* appear, since unless we moved at least two squares there is no
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* possibility of the chain position being in solid rock.
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*/
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#define SKIP_TO_DRAG \
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do { \
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*chainx = oldchainx; \
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*chainy = oldchainy; \
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move_bc(0, *bc_control, *ballx, *bally, *chainx, *chainy); \
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goto drag; \
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}
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} while (0)
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if (IS_CHAIN_ROCK(u.ux, u.uy) || IS_CHAIN_ROCK(*chainx, *chainy)
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|| IS_CHAIN_ROCK(uball->ox, uball->oy))
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already_in_rock = TRUE;
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@@ -469,8 +473,8 @@ boolean allow_drag;
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case 5: {
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xchar tempx, tempy, tempx2, tempy2;
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/* find position closest to current position of chain */
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/* no effect if current position is already OK */
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/* find position closest to current position of chain;
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no effect if current position is already OK */
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if (abs(x - uball->ox) == 1) {
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tempx = x;
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tempx2 = uball->ox;
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