U260 - waiting times out for no reason while in were form
The initial report thought this was related to summoning help. It's not. moveloop would attempt to call you_were() even when you_were() would not actually change your form. Certainly there's a layering problem here, but for now, just put in the same check peffects() uses to avoid calling you_were() unnecessarily.
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@@ -381,6 +381,7 @@ applying figurines to an adjacent spot over water does drowning checks
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fix sequencing of Magicbane's hit messages
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avoid buffer overflow from long or too many -s params
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wake up first if trying to crawl out of water while asleep
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while waiting, don't try to change into were form when already in were form
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Platform- and/or Interface-Specific Fixes
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@@ -240,7 +240,8 @@ moveloop()
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change = 0;
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if(Polymorph && !rn2(100))
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change = 1;
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else if (u.ulycn >= LOW_PM && !rn2(80 - (20 * night())))
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else if (u.ulycn >= LOW_PM && !Upolyd &&
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!rn2(80 - (20 * night())))
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change = 2;
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if (change && !Unchanging) {
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if (multi >= 0) {
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