fix pull request #621 - potential divide by 0
The pull request by argrath changes weight_cap() to never return a value less than 1 because try_lift() divides by that return value and a 0 would trigger a crash. The code involved is used when attempting to pull a monster out of a pit via #untrap. I'm fairly sure that weight_cap() can never produce a value that's less than 1 already, but have put in a variation of the PR's fix. I've also implemented a different fix that removes the division from try_lift(). The original code seems to have gone out of its way to avoid calculating inv_weight() twice, but doing the latter (for the once in a hundred games where it might happen) greatly simplifies things by removing details of carrying capacity. Fixes #621
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@@ -660,6 +660,8 @@ using 'F'orcefight against iron bars while wielding something breakable could
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called twice and could yield results that conflicted
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have applying a polearm give feedback similar to 'F' for melee weapon when
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attacking a wall or boulder
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if weight_cap() ever returned 0 (which probably can't happen), using #untrap
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to pull a monster out of a pit would trigger a divide by 0 crash
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -3330,8 +3330,6 @@ weight_cap(void)
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if (EWounded_legs & RIGHT_SIDE)
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carrcap -= 100;
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}
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if (carrcap < 0)
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carrcap = 0;
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}
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if (ELevitation != save_ELev || BLevitation != save_BLev) {
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@@ -3340,7 +3338,7 @@ weight_cap(void)
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float_vs_flight();
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}
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return (int) carrcap;
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return (int) max(carrcap, 1L); /* never return 0 */
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}
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/* returns how far beyond the normal capacity the player is currently. */
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34
src/trap.c
34
src/trap.c
@@ -4687,18 +4687,15 @@ disarm_shooting_trap(struct trap* ttmp, int otyp)
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return 1;
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}
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/* Is the weight too heavy?
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* Formula as in near_capacity() & check_capacity() */
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/* trying to #untrap a monster from a pit; is the weight too heavy? */
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static int
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try_lift(
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struct monst *mtmp,
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struct trap *ttmp,
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int wt,
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boolean stuff)
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struct monst *mtmp, /* trapped monster */
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struct trap *ttmp, /* pit, possibly made by hero, or spiked pit */
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int xtra_wt, /* monster (corpse weight) + (stuff ? minvent weight : 0) */
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boolean stuff) /* False: monster w/o minvent; True: w/ minvent */
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{
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int wc = weight_cap();
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if (((wt * 2) / wc) >= HVY_ENCUMBER) {
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if (calc_capacity(xtra_wt) >= HVY_ENCUMBER) {
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pline("%s is %s for you to lift.", Monnam(mtmp),
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stuff ? "carrying too much" : "too heavy");
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if (!ttmp->madeby_u && !mtmp->mpeaceful && mtmp->mcanmove
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@@ -4719,7 +4716,7 @@ help_monster_out(
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struct monst *mtmp,
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struct trap *ttmp)
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{
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int wt;
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int xtra_wt;
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struct obj *otmp;
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boolean uprob;
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@@ -4788,15 +4785,18 @@ help_monster_out(
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}
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/* is the monster too heavy? */
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wt = inv_weight() + mtmp->data->cwt;
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if (!try_lift(mtmp, ttmp, wt, FALSE))
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xtra_wt = mtmp->data->cwt;
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if (!try_lift(mtmp, ttmp, xtra_wt, FALSE))
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return 1;
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/* is the monster with inventory too heavy? */
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for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
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wt += otmp->owt;
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if (!try_lift(mtmp, ttmp, wt, TRUE))
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return 1;
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/* monster without its inventory isn't too heavy; if it carries
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anything, include that minvent weight and check again */
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if (mtmp->minvent) {
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for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
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xtra_wt += otmp->owt;
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if (!try_lift(mtmp, ttmp, xtra_wt, TRUE))
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return 1;
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}
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You("pull %s out of the pit.", mon_nam(mtmp));
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mtmp->mtrapped = 0;
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