fix "Killed by foo, while paralyzed by a monster"

If the killer and the paralyzer are the same monster, truncate
that to "Killed by a foo, while paralyzed".  When not the same,
spell out the paralyzer's monster type instead of using generic
"monster".  "Killed by a fox, while paralyzed by a ghoul", or
"Killed by a ghoul, while paralyzed by a ghoul" *if* they were
two different ghouls.
This commit is contained in:
PatR
2021-04-22 16:13:41 -07:00
parent 3aacb38006
commit b4ae19ed0c
7 changed files with 76 additions and 6 deletions

View File

@@ -472,7 +472,7 @@ if a branch has only one level (Fort Ludios), prevent creation of any level
wishing could attempt to place one)
opening/unlocking magic zapped at monster holding the hero will release hold
(zap at engulfer already expels hero); zapping at self has same effect
when riding, allow scroll of remove curse to affect to affect steed's saddle
when riding, allow scroll of remove curse read by hero to affect steed's saddle
the 'scores' option for final top ten display left default values in place if
only some of the three settings were set; 'scores:own' should have
produced '0 top/0 around/own' but ended up as '3 top/2 around/own'
@@ -488,6 +488,9 @@ when swallowed or underwater, player could be told about events (such as a
were not shown on the screen; treat being swallowed or underwater as
situations which block telepathy, extended monster detection, warning
some rolling boulder trap feedback was inconsistent
change "killed by <a foo>, while {paralyzed|frozen} by <a foo>" into
"killed by <a foo>, while {paralyzed|frozen}" if the killer caused
hero's helplessness
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository