fix "Killed by foo, while paralyzed by a monster"
If the killer and the paralyzer are the same monster, truncate that to "Killed by a foo, while paralyzed". When not the same, spell out the paralyzer's monster type instead of using generic "monster". "Killed by a fox, while paralyzed by a ghoul", or "Killed by a ghoul, while paralyzed by a ghoul" *if* they were two different ghouls.
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@@ -472,7 +472,7 @@ if a branch has only one level (Fort Ludios), prevent creation of any level
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wishing could attempt to place one)
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opening/unlocking magic zapped at monster holding the hero will release hold
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(zap at engulfer already expels hero); zapping at self has same effect
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when riding, allow scroll of remove curse to affect to affect steed's saddle
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when riding, allow scroll of remove curse read by hero to affect steed's saddle
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the 'scores' option for final top ten display left default values in place if
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only some of the three settings were set; 'scores:own' should have
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produced '0 top/0 around/own' but ended up as '3 top/2 around/own'
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@@ -488,6 +488,9 @@ when swallowed or underwater, player could be told about events (such as a
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were not shown on the screen; treat being swallowed or underwater as
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situations which block telepathy, extended monster detection, warning
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some rolling boulder trap feedback was inconsistent
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change "killed by <a foo>, while {paralyzed|frozen} by <a foo>" into
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"killed by <a foo>, while {paralyzed|frozen}" if the killer caused
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hero's helplessness
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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