looting containers and monsters

There's a check in doloot that's supposed to disallow looting nearby
monsters if you loot a container at the current location.  But, it only
worked if you looted the last container.  Make the behavior consistent.
This commit is contained in:
cohrs
2002-05-15 05:10:06 +00:00
parent b131f0fee6
commit b5276ed2a0
2 changed files with 5 additions and 0 deletions

View File

@@ -102,6 +102,7 @@ disallow mounting a trapped steed to avoid inappropriate trap effects
#chat with meditating monster will rouse it
suppress redundant message when stoning effect transforms a golem
clear worn bits of any object grabbed by shopkeeper to avoid extract_nobj panic
looting any container on a location should suppress looting nearby monsters
Platform- and/or Interface-Specific Fixes

View File

@@ -1429,6 +1429,8 @@ doloot() /* loot a container on the floor. */
lootcont:
if (container_at(x, y, FALSE)) {
boolean any = FALSE;
if (!able_to_loot(x, y)) return 0;
for (cobj = level.objects[x][y]; cobj; cobj = nobj) {
nobj = cobj->nexthere;
@@ -1438,6 +1440,7 @@ lootcont:
c = ynq(qbuf);
if (c == 'q') return (timepassed);
if (c == 'n') continue;
any = TRUE;
if (cobj->olocked) {
pline("Hmmm, it seems to be locked.");
@@ -1460,6 +1463,7 @@ lootcont:
if (multi < 0) return 1; /* chest trap */
}
}
if (any) c = 'y';
} else if (Confusion) {
#ifndef GOLDOBJ
if (u.ugold){