sleeping shopkeeper

Fix the reported problem of a sleeping shopkeeper advising you
to be careful about digging.
This commit is contained in:
nethack.rankin
2002-10-01 08:51:28 +00:00
parent c3a9637ba7
commit b541bbef1d
2 changed files with 9 additions and 5 deletions

View File

@@ -263,6 +263,7 @@ likewise for currently quivered ammo among choices for 'Q'
only include unknown gems as likely choices when applying known touchstone
prevent mbodypart() from returning animal parts for lights
removing a ring might relearn what it is after amnesia
sleeping shopkeeper shouldn't talk to digging player
Platform- and/or Interface-Specific Fixes

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)shk.c 3.4 2002/04/12 */
/* SCCS Id: @(#)shk.c 3.4 2002/09/28 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -3303,14 +3303,17 @@ shopdig(fall)
register int fall;
{
register struct monst *shkp = shop_keeper(*u.ushops);
int lang = 0;
char *grabs = "grabs";
int lang;
const char *grabs = "grabs";
if(!shkp) return;
/* 0 == can't speak, 1 == makes animal noises, 2 == speaks */
if (!is_silent(shkp->data) && shkp->data->msound <= MS_ANIMAL)
lang = 1;
lang = 0;
if (shkp->msleeping || !shkp->mcanmove || is_silent(shkp->data))
; /* lang stays 0 */
else if (shkp->data->msound <= MS_ANIMAL)
lang = 1;
else if (shkp->data->msound >= MS_HUMANOID)
lang = 2;