fountain.c formatting
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 fountain.c $NHDT-Date: 1436753513 2015/07/13 02:11:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.54 $ */
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/* NetHack 3.6 fountain.c $NHDT-Date: 1444937416 2015/10/15 19:30:16 $ $NHDT-Branch: master $:$NHDT-Revision: 1.55 $ */
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/* Copyright Scott R. Turner, srt@ucla, 10/27/86 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -29,7 +29,9 @@ const char *what;
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You(umsg, what);
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}
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STATIC_OVL void dowatersnakes() /* Fountain of snakes! */
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/* Fountain of snakes! */
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STATIC_OVL void
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dowatersnakes()
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{
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register int num = rn1(5, 2);
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struct monst *mtmp;
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@@ -42,20 +44,22 @@ STATIC_OVL void dowatersnakes() /* Fountain of snakes! */
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You_hear("%s hissing!", something);
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while (num-- > 0)
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if ((mtmp = makemon(&mons[PM_WATER_MOCCASIN], u.ux, u.uy,
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NO_MM_FLAGS)) && t_at(mtmp->mx, mtmp->my))
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NO_MM_FLAGS)) != 0
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&& t_at(mtmp->mx, mtmp->my))
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(void) mintrap(mtmp);
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} else
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pline_The("fountain bubbles furiously for a moment, then calms.");
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}
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STATIC_OVL
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void dowaterdemon() /* Water demon */
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/* Water demon */
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STATIC_OVL void
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dowaterdemon()
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{
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struct monst *mtmp;
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if (!(mvitals[PM_WATER_DEMON].mvflags & G_GONE)) {
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if ((mtmp =
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makemon(&mons[PM_WATER_DEMON], u.ux, u.uy, NO_MM_FLAGS))) {
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if ((mtmp = makemon(&mons[PM_WATER_DEMON], u.ux, u.uy,
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NO_MM_FLAGS)) != 0) {
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if (!Blind)
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You("unleash %s!", a_monnam(mtmp));
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else
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@@ -75,12 +79,15 @@ void dowaterdemon() /* Water demon */
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pline_The("fountain bubbles furiously for a moment, then calms.");
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}
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STATIC_OVL void dowaternymph() /* Water Nymph */
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/* Water Nymph */
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STATIC_OVL void
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dowaternymph()
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{
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register struct monst *mtmp;
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if (!(mvitals[PM_WATER_NYMPH].mvflags & G_GONE)
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&& (mtmp = makemon(&mons[PM_WATER_NYMPH], u.ux, u.uy, NO_MM_FLAGS))) {
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&& (mtmp = makemon(&mons[PM_WATER_NYMPH], u.ux, u.uy,
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NO_MM_FLAGS)) != 0) {
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if (!Blind)
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You("attract %s!", a_monnam(mtmp));
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else
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@@ -94,7 +101,9 @@ STATIC_OVL void dowaternymph() /* Water Nymph */
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You_hear("a loud pop.");
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}
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void dogushforth(drinking) /* Gushing forth along LOS from (u.ux, u.uy) */
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/* Gushing forth along LOS from (u.ux, u.uy) */
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void
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dogushforth(drinking)
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int drinking;
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{
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int madepool = 0;
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@@ -139,7 +148,9 @@ genericptr_t poolcnt;
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newsym(x, y);
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}
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STATIC_OVL void dofindgem() /* Find a gem in the sparkling waters. */
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/* Find a gem in the sparkling waters. */
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STATIC_OVL void
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dofindgem()
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{
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if (!Blind)
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You("spot a gem in the sparkling waters!");
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@@ -161,6 +172,7 @@ boolean isyou;
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&& (!rn2(3) || FOUNTAIN_IS_WARNED(x, y))) {
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if (isyou && in_town(x, y) && !FOUNTAIN_IS_WARNED(x, y)) {
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struct monst *mtmp;
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SET_FOUNTAIN_WARNED(x, y);
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/* Warn about future fountain use. */
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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@@ -188,8 +200,8 @@ boolean isyou;
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levl[x][y].blessedftn = 0;
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if (cansee(x, y))
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pline_The("fountain dries up!");
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/* The location is seen if the hero/monster is invisible */
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/* or felt if the hero is blind. */
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/* The location is seen if the hero/monster is invisible
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or felt if the hero is blind. */
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newsym(x, y);
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level.flags.nfountains--;
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if (isyou && in_town(x, y))
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@@ -243,23 +255,18 @@ drinkfountain()
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} else {
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switch (fate) {
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case 19: /* Self-knowledge */
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You_feel("self-knowledgeable...");
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display_nhwindow(WIN_MESSAGE, FALSE);
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enlightenment(MAGICENLIGHTENMENT, ENL_GAMEINPROGRESS);
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exercise(A_WIS, TRUE);
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pline_The("feeling subsides.");
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break;
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case 20: /* Foul water */
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pline_The("water is foul! You gag and vomit.");
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morehungry(rn1(20, 11));
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vomit();
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break;
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case 21: /* Poisonous */
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pline_The("water is contaminated!");
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if (Poison_resistance) {
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pline("Perhaps it is runoff from the nearby %s farm.",
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@@ -271,16 +278,12 @@ drinkfountain()
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losehp(rnd(10), "contaminated water", KILLED_BY);
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exercise(A_CON, FALSE);
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break;
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case 22: /* Fountain of snakes! */
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dowatersnakes();
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break;
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case 23: /* Water demon */
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dowaterdemon();
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break;
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case 24: /* Curse an item */ {
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register struct obj *obj;
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@@ -292,9 +295,7 @@ drinkfountain()
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curse(obj);
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break;
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}
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case 25: /* See invisible */
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if (Blind) {
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if (Invisible) {
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You("feel transparent.");
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@@ -310,25 +311,18 @@ drinkfountain()
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newsym(u.ux, u.uy);
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exercise(A_WIS, TRUE);
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break;
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case 26: /* See Monsters */
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(void) monster_detect((struct obj *) 0, 0);
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exercise(A_WIS, TRUE);
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break;
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case 27: /* Find a gem in the sparkling waters. */
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if (!FOUNTAIN_IS_LOOTED(u.ux, u.uy)) {
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dofindgem();
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break;
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}
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case 28: /* Water Nymph */
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dowaternymph();
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break;
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case 29: /* Scare */
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{
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register struct monst *mtmp;
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@@ -341,14 +335,10 @@ drinkfountain()
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}
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break;
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}
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case 30: /* Gushing forth in this room */
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dogushforth(TRUE);
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break;
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default:
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pline("This tepid water is tasteless.");
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break;
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}
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@@ -403,6 +393,7 @@ register struct obj *obj;
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return;
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} else {
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int er = water_damage(obj, NULL, TRUE);
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if (obj->otyp == POT_ACID
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&& er != ER_DESTROYED) { /* Acid and water don't mix */
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useup(obj);
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@@ -478,7 +469,6 @@ register struct obj *obj;
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}
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break;
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case 29: /* You see coins */
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/* We make fountains have more coins the closer you are to the
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* surface. After all, there will have been more people going
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* by. Just like a shopping mall! Chris Woodbury */
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