two minor comment typos
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@@ -270,7 +270,7 @@ show_transient_light(struct obj *obj, coordxy x, coordxy y)
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if (DEADMONSTER(mon) || (mon->isgd && !mon->mx))
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continue;
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/* light range is the radius of a circle and we're limiting
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canseemon() to a square exclosing that circle, but setting
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canseemon() to a square enclosing that circle, but setting
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mtemplit 'erroneously' for a seen monster is not a problem;
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it just flags monsters for another canseemon() check when
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'obj' has reached its destination after missile traversal */
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