!GOLDOBJ gold in inventory during save/restore (trunk only)
Simplify the save/restore handling the !GOLDOBJ config does for gold to maintain save/bones file compatibility with the GOLDOBJ config.
This commit is contained in:
@@ -880,7 +880,7 @@ E boolean FDECL(is_worn, (struct obj *));
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E struct obj *FDECL(g_at, (int,int));
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#ifndef GOLDOBJ
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E struct obj *FDECL(mkgoldobj, (long));
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E struct obj *NDECL(insert_gold_into_invent);
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E struct obj *FDECL(insert_gold_into_invent, (BOOLEAN_P));
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E void NDECL(remove_gold_from_invent);
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#endif
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E struct obj *FDECL(getobj, (const char *,const char *));
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@@ -1870,13 +1870,13 @@ E int FDECL(restore_menu, (winid));
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E void NDECL(minit);
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E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
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E void FDECL(mread, (int,genericptr_t,unsigned int));
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#ifndef GOLDOBJ
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E void FDECL(put_gold_back, (struct obj **,long *));
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#endif
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E int FDECL(validate, (int,const char *));
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E void NDECL(reset_restpref);
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E void FDECL(set_restpref, (const char *));
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E void FDECL(set_savepref, (const char *));
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#ifndef GOLDOBJ
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E void FDECL(put_gold_back, (struct monst *));
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#endif
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/* ### rip.c ### */
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2
src/do.c
2
src/do.c
@@ -649,7 +649,7 @@ int retry;
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#ifndef GOLDOBJ
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/* put gold where inventory traversal will see it */
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if (u.ugold) u_gold = insert_gold_into_invent();
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if (u.ugold) u_gold = insert_gold_into_invent(TRUE);
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#endif
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if (retry) {
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all_categories = (retry == -2);
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21
src/invent.c
21
src/invent.c
@@ -697,14 +697,17 @@ register long q;
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/* used for container apply/#loot and multi-item Drop */
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struct obj *
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insert_gold_into_invent()
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insert_gold_into_invent(keep_on_status_line)
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boolean keep_on_status_line;
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{
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struct obj *u_gold = 0;
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if (u.ugold) {
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u_gold = mkgoldobj(u.ugold);
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u_gold->in_use = 1;
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u.ugold = u_gold->quan; /* put the gold back on status line */
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if (keep_on_status_line) {
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u_gold->in_use = 1; /* in case of panic/hangup save */
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u.ugold = u_gold->quan; /* put back on status line */
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} /* else mkgoldobj() left status $:0 */
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assigninvlet(u_gold); /* should yield '$' */
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u_gold->where = OBJ_INVENT;
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u_gold->nobj = invent;
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@@ -719,15 +722,13 @@ remove_gold_from_invent()
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{
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struct obj *u_gold = invent; /* we expect gold to be first */
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if (u_gold && u_gold->otyp == GOLD_PIECE) {
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invent = u_gold->nobj;
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u_gold->where = OBJ_FREE;
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dealloc_obj(u_gold);
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#if 0
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} else if ((u_gold = carrying(GOLD_PIECE)) != 0) {
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if (u_gold && u_gold->otyp != GOLD_PIECE)
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u_gold = carrying(GOLD_PIECE);
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if (u_gold) {
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extract_nobj(u_gold, &invent);
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if (!u_gold->in_use) u.ugold += u_gold->quan;
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dealloc_obj(u_gold);
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#endif
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}
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}
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#endif /* !GOLDOBJ */
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@@ -2260,7 +2260,7 @@ int held;
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#ifndef GOLDOBJ
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/* if putting in, place gold where inventory traversal will see it */
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if ((loot_in || stash_one) && u.ugold)
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u_gold = insert_gold_into_invent();
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u_gold = insert_gold_into_invent(TRUE);
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#endif
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if ((loot_in || stash_one) &&
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(!invent || (invent == current_container && !invent->nobj))) {
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)restore.c 3.5 2006/12/11 */
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/* SCCS Id: @(#)restore.c 3.5 2007/01/11 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -39,9 +39,6 @@ STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
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STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
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STATIC_OVL void FDECL(restore_msghistory, (int));
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STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
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#ifndef GOLDOBJ
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STATIC_DCL struct obj *FDECL(gold_in, (struct obj *));
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#endif
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STATIC_DCL void FDECL(rest_levl, (int,BOOLEAN_P));
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static struct restore_procs {
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@@ -443,8 +440,8 @@ boolean ghostly;
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/* restore monster back pointer */
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for (obj = mtmp->minvent; obj; obj = obj->nobj)
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obj->ocarry = mtmp;
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#ifndef GOLDOBJ
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put_gold_back(&mtmp->minvent, &mtmp->mgold);
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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put_gold_back(mtmp);
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#endif
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}
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if (mtmp->mw) {
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@@ -571,8 +568,8 @@ unsigned int *stuckid, *steedid; /* STEED */
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restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
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restore_light_sources(fd);
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invent = restobjchn(fd, FALSE, FALSE);
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#ifndef GOLDOBJ
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put_gold_back(&invent, &u.ugold);
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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put_gold_back(&youmonst);
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#endif
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/* tmp_bc only gets set here if the ball & chain were orphaned
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because you were swallowed; otherwise they will be on the floor
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@@ -1534,38 +1531,28 @@ register unsigned int len;
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}
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}
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#ifndef GOLDOBJ
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/*
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* Takes all of the gold objects out of the invent or
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* mtmp->minvent chain and puts it into either
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* u.ugold or mtmp->mgold.
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*/
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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/* used to make save & bones files be compatible with GOLDOBJ config;
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takes all of the gold objects out of the invent or mtmp->minvent
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chain and puts it into either u.ugold or mtmp->mgold */
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void
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put_gold_back(head_ptr, goldptr)
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struct obj **head_ptr;
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long *goldptr;
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put_gold_back(mon)
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struct monst *mon;
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{
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struct obj *goldobj;
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long gld = 0L;
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boolean is_hero = (mon == &youmonst);
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while ((goldobj = gold_in(*head_ptr))) {
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gld += goldobj->quan;
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extract_nobj(goldobj, head_ptr);
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dealloc_obj(goldobj);
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/* there could be two gold objects in invent if a hangup save was
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performed while gold was in invent for Drop or container access */
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while ((goldobj = (is_hero ? carrying(GOLD_PIECE) :
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m_carrying(mon, GOLD_PIECE))) != 0) {
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extract_nobj(goldobj, is_hero ? &invent : &mon->minvent);
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if (!goldobj->in_use) {
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if (is_hero) u.ugold += goldobj->quan;
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else mon->mgold += goldobj->quan;
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}
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dealloc_obj(goldobj);
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}
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if (gld) *goldptr += gld;
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}
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STATIC_OVL struct obj *
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gold_in(chn)
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struct obj *chn;
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{
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struct obj *otmp;
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for(otmp = chn; otmp; otmp = otmp->nobj)
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if(otmp->otyp == GOLD_PIECE)
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return(otmp);
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return((struct obj *) 0);
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}
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#endif /*GOLDOBJ*/
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29
src/save.c
29
src/save.c
@@ -334,15 +334,8 @@ register int fd, mode;
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#ifdef SYSFLAGS
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bwrite(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
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#endif
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#ifndef GOLDOBJ
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if (u.ugold) {
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struct obj *goldobj = mksobj(GOLD_PIECE, FALSE, FALSE);
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goldobj->quan = u.ugold;
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goldobj->where = OBJ_INVENT;
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u.ugold = 0L;
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goldobj->nobj = invent;
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invent = goldobj;
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}
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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if (u.ugold) (void)insert_gold_into_invent(FALSE);
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#endif
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bwrite(fd, (genericptr_t) &u, sizeof(struct you));
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save_killers(fd, mode);
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@@ -352,9 +345,8 @@ register int fd, mode;
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save_light_sources(fd, mode, RANGE_GLOBAL);
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saveobjchn(fd, invent, mode);
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#ifndef GOLDOBJ
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if (!release_data(mode))
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put_gold_back(&invent, &u.ugold);
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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if (!release_data(mode)) remove_gold_from_invent();
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#endif
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if (BALL_IN_MON) {
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/* prevent loss of ball & chain when swallowed */
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@@ -1141,24 +1133,21 @@ register struct monst *mtmp;
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if (perform_bwrite(mode)) {
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mtmp->mnum = monsndx(mtmp->data);
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if (mtmp->ispriest) forget_temple_entry(mtmp); /* EPRI() */
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#ifndef GOLDOBJ
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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if (mtmp->mgold) {
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struct obj *goldobj = mksobj(GOLD_PIECE, FALSE, FALSE);
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goldobj->quan = mtmp->mgold;
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goldobj->ocarry = mtmp;
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goldobj->where = OBJ_MINVENT;
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mtmp->mgold = 0L;
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goldobj->nobj = mtmp->minvent;
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mtmp->minvent = goldobj;
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add_to_minv(mtmp, goldobj);
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}
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#endif
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savemon(fd, mtmp);
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}
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if (mtmp->minvent)
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saveobjchn(fd,mtmp->minvent,mode);
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#ifndef GOLDOBJ
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if (!release_data(mode))
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put_gold_back(&mtmp->minvent, &mtmp->mgold);
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#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
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if (!release_data(mode)) put_gold_back(mtmp);
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#endif
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if (release_data(mode))
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dealloc_monst(mtmp);
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