!GOLDOBJ gold in inventory during save/restore (trunk only)

Simplify the save/restore handling the !GOLDOBJ config does for gold
to maintain save/bones file compatibility with the GOLDOBJ config.
This commit is contained in:
nethack.rankin
2007-01-12 04:18:40 +00:00
parent 187b8dec9f
commit b6778e36cf
6 changed files with 48 additions and 71 deletions

View File

@@ -880,7 +880,7 @@ E boolean FDECL(is_worn, (struct obj *));
E struct obj *FDECL(g_at, (int,int));
#ifndef GOLDOBJ
E struct obj *FDECL(mkgoldobj, (long));
E struct obj *NDECL(insert_gold_into_invent);
E struct obj *FDECL(insert_gold_into_invent, (BOOLEAN_P));
E void NDECL(remove_gold_from_invent);
#endif
E struct obj *FDECL(getobj, (const char *,const char *));
@@ -1870,13 +1870,13 @@ E int FDECL(restore_menu, (winid));
E void NDECL(minit);
E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
E void FDECL(mread, (int,genericptr_t,unsigned int));
#ifndef GOLDOBJ
E void FDECL(put_gold_back, (struct obj **,long *));
#endif
E int FDECL(validate, (int,const char *));
E void NDECL(reset_restpref);
E void FDECL(set_restpref, (const char *));
E void FDECL(set_savepref, (const char *));
#ifndef GOLDOBJ
E void FDECL(put_gold_back, (struct monst *));
#endif
/* ### rip.c ### */

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@@ -649,7 +649,7 @@ int retry;
#ifndef GOLDOBJ
/* put gold where inventory traversal will see it */
if (u.ugold) u_gold = insert_gold_into_invent();
if (u.ugold) u_gold = insert_gold_into_invent(TRUE);
#endif
if (retry) {
all_categories = (retry == -2);

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@@ -697,14 +697,17 @@ register long q;
/* used for container apply/#loot and multi-item Drop */
struct obj *
insert_gold_into_invent()
insert_gold_into_invent(keep_on_status_line)
boolean keep_on_status_line;
{
struct obj *u_gold = 0;
if (u.ugold) {
u_gold = mkgoldobj(u.ugold);
u_gold->in_use = 1;
u.ugold = u_gold->quan; /* put the gold back on status line */
if (keep_on_status_line) {
u_gold->in_use = 1; /* in case of panic/hangup save */
u.ugold = u_gold->quan; /* put back on status line */
} /* else mkgoldobj() left status $:0 */
assigninvlet(u_gold); /* should yield '$' */
u_gold->where = OBJ_INVENT;
u_gold->nobj = invent;
@@ -719,15 +722,13 @@ remove_gold_from_invent()
{
struct obj *u_gold = invent; /* we expect gold to be first */
if (u_gold && u_gold->otyp == GOLD_PIECE) {
invent = u_gold->nobj;
u_gold->where = OBJ_FREE;
dealloc_obj(u_gold);
#if 0
} else if ((u_gold = carrying(GOLD_PIECE)) != 0) {
if (u_gold && u_gold->otyp != GOLD_PIECE)
u_gold = carrying(GOLD_PIECE);
if (u_gold) {
extract_nobj(u_gold, &invent);
if (!u_gold->in_use) u.ugold += u_gold->quan;
dealloc_obj(u_gold);
#endif
}
}
#endif /* !GOLDOBJ */

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@@ -2260,7 +2260,7 @@ int held;
#ifndef GOLDOBJ
/* if putting in, place gold where inventory traversal will see it */
if ((loot_in || stash_one) && u.ugold)
u_gold = insert_gold_into_invent();
u_gold = insert_gold_into_invent(TRUE);
#endif
if ((loot_in || stash_one) &&
(!invent || (invent == current_container && !invent->nobj))) {

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)restore.c 3.5 2006/12/11 */
/* SCCS Id: @(#)restore.c 3.5 2007/01/11 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -39,9 +39,6 @@ STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
STATIC_OVL void FDECL(restore_msghistory, (int));
STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
#ifndef GOLDOBJ
STATIC_DCL struct obj *FDECL(gold_in, (struct obj *));
#endif
STATIC_DCL void FDECL(rest_levl, (int,BOOLEAN_P));
static struct restore_procs {
@@ -443,8 +440,8 @@ boolean ghostly;
/* restore monster back pointer */
for (obj = mtmp->minvent; obj; obj = obj->nobj)
obj->ocarry = mtmp;
#ifndef GOLDOBJ
put_gold_back(&mtmp->minvent, &mtmp->mgold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
put_gold_back(mtmp);
#endif
}
if (mtmp->mw) {
@@ -571,8 +568,8 @@ unsigned int *stuckid, *steedid; /* STEED */
restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
restore_light_sources(fd);
invent = restobjchn(fd, FALSE, FALSE);
#ifndef GOLDOBJ
put_gold_back(&invent, &u.ugold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
put_gold_back(&youmonst);
#endif
/* tmp_bc only gets set here if the ball & chain were orphaned
because you were swallowed; otherwise they will be on the floor
@@ -1534,38 +1531,28 @@ register unsigned int len;
}
}
#ifndef GOLDOBJ
/*
* Takes all of the gold objects out of the invent or
* mtmp->minvent chain and puts it into either
* u.ugold or mtmp->mgold.
*/
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
/* used to make save & bones files be compatible with GOLDOBJ config;
takes all of the gold objects out of the invent or mtmp->minvent
chain and puts it into either u.ugold or mtmp->mgold */
void
put_gold_back(head_ptr, goldptr)
struct obj **head_ptr;
long *goldptr;
put_gold_back(mon)
struct monst *mon;
{
struct obj *goldobj;
long gld = 0L;
boolean is_hero = (mon == &youmonst);
while ((goldobj = gold_in(*head_ptr))) {
gld += goldobj->quan;
extract_nobj(goldobj, head_ptr);
dealloc_obj(goldobj);
/* there could be two gold objects in invent if a hangup save was
performed while gold was in invent for Drop or container access */
while ((goldobj = (is_hero ? carrying(GOLD_PIECE) :
m_carrying(mon, GOLD_PIECE))) != 0) {
extract_nobj(goldobj, is_hero ? &invent : &mon->minvent);
if (!goldobj->in_use) {
if (is_hero) u.ugold += goldobj->quan;
else mon->mgold += goldobj->quan;
}
dealloc_obj(goldobj);
}
if (gld) *goldptr += gld;
}
STATIC_OVL struct obj *
gold_in(chn)
struct obj *chn;
{
struct obj *otmp;
for(otmp = chn; otmp; otmp = otmp->nobj)
if(otmp->otyp == GOLD_PIECE)
return(otmp);
return((struct obj *) 0);
}
#endif /*GOLDOBJ*/

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@@ -334,15 +334,8 @@ register int fd, mode;
#ifdef SYSFLAGS
bwrite(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
#endif
#ifndef GOLDOBJ
if (u.ugold) {
struct obj *goldobj = mksobj(GOLD_PIECE, FALSE, FALSE);
goldobj->quan = u.ugold;
goldobj->where = OBJ_INVENT;
u.ugold = 0L;
goldobj->nobj = invent;
invent = goldobj;
}
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
if (u.ugold) (void)insert_gold_into_invent(FALSE);
#endif
bwrite(fd, (genericptr_t) &u, sizeof(struct you));
save_killers(fd, mode);
@@ -352,9 +345,8 @@ register int fd, mode;
save_light_sources(fd, mode, RANGE_GLOBAL);
saveobjchn(fd, invent, mode);
#ifndef GOLDOBJ
if (!release_data(mode))
put_gold_back(&invent, &u.ugold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
if (!release_data(mode)) remove_gold_from_invent();
#endif
if (BALL_IN_MON) {
/* prevent loss of ball & chain when swallowed */
@@ -1141,24 +1133,21 @@ register struct monst *mtmp;
if (perform_bwrite(mode)) {
mtmp->mnum = monsndx(mtmp->data);
if (mtmp->ispriest) forget_temple_entry(mtmp); /* EPRI() */
#ifndef GOLDOBJ
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
if (mtmp->mgold) {
struct obj *goldobj = mksobj(GOLD_PIECE, FALSE, FALSE);
goldobj->quan = mtmp->mgold;
goldobj->ocarry = mtmp;
goldobj->where = OBJ_MINVENT;
mtmp->mgold = 0L;
goldobj->nobj = mtmp->minvent;
mtmp->minvent = goldobj;
add_to_minv(mtmp, goldobj);
}
#endif
savemon(fd, mtmp);
}
if (mtmp->minvent)
saveobjchn(fd,mtmp->minvent,mode);
#ifndef GOLDOBJ
if (!release_data(mode))
put_gold_back(&mtmp->minvent, &mtmp->mgold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
if (!release_data(mode)) put_gold_back(mtmp);
#endif
if (release_data(mode))
dealloc_monst(mtmp);