!GOLDOBJ gold in inventory during save/restore (trunk only)

Simplify the save/restore handling the !GOLDOBJ config does for gold
to maintain save/bones file compatibility with the GOLDOBJ config.
This commit is contained in:
nethack.rankin
2007-01-12 04:18:40 +00:00
parent 187b8dec9f
commit b6778e36cf
6 changed files with 48 additions and 71 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)restore.c 3.5 2006/12/11 */
/* SCCS Id: @(#)restore.c 3.5 2007/01/11 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -39,9 +39,6 @@ STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
STATIC_OVL void FDECL(restore_msghistory, (int));
STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P));
#ifndef GOLDOBJ
STATIC_DCL struct obj *FDECL(gold_in, (struct obj *));
#endif
STATIC_DCL void FDECL(rest_levl, (int,BOOLEAN_P));
static struct restore_procs {
@@ -443,8 +440,8 @@ boolean ghostly;
/* restore monster back pointer */
for (obj = mtmp->minvent; obj; obj = obj->nobj)
obj->ocarry = mtmp;
#ifndef GOLDOBJ
put_gold_back(&mtmp->minvent, &mtmp->mgold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
put_gold_back(mtmp);
#endif
}
if (mtmp->mw) {
@@ -571,8 +568,8 @@ unsigned int *stuckid, *steedid; /* STEED */
restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
restore_light_sources(fd);
invent = restobjchn(fd, FALSE, FALSE);
#ifndef GOLDOBJ
put_gold_back(&invent, &u.ugold);
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
put_gold_back(&youmonst);
#endif
/* tmp_bc only gets set here if the ball & chain were orphaned
because you were swallowed; otherwise they will be on the floor
@@ -1534,38 +1531,28 @@ register unsigned int len;
}
}
#ifndef GOLDOBJ
/*
* Takes all of the gold objects out of the invent or
* mtmp->minvent chain and puts it into either
* u.ugold or mtmp->mgold.
*/
#ifndef GOLDOBJ /* GOLDOBJ-compatibility */
/* used to make save & bones files be compatible with GOLDOBJ config;
takes all of the gold objects out of the invent or mtmp->minvent
chain and puts it into either u.ugold or mtmp->mgold */
void
put_gold_back(head_ptr, goldptr)
struct obj **head_ptr;
long *goldptr;
put_gold_back(mon)
struct monst *mon;
{
struct obj *goldobj;
long gld = 0L;
boolean is_hero = (mon == &youmonst);
while ((goldobj = gold_in(*head_ptr))) {
gld += goldobj->quan;
extract_nobj(goldobj, head_ptr);
dealloc_obj(goldobj);
/* there could be two gold objects in invent if a hangup save was
performed while gold was in invent for Drop or container access */
while ((goldobj = (is_hero ? carrying(GOLD_PIECE) :
m_carrying(mon, GOLD_PIECE))) != 0) {
extract_nobj(goldobj, is_hero ? &invent : &mon->minvent);
if (!goldobj->in_use) {
if (is_hero) u.ugold += goldobj->quan;
else mon->mgold += goldobj->quan;
}
dealloc_obj(goldobj);
}
if (gld) *goldptr += gld;
}
STATIC_OVL struct obj *
gold_in(chn)
struct obj *chn;
{
struct obj *otmp;
for(otmp = chn; otmp; otmp = otmp->nobj)
if(otmp->otyp == GOLD_PIECE)
return(otmp);
return((struct obj *) 0);
}
#endif /*GOLDOBJ*/