offer_real_amulet() tweaks
Mote PR #965. Add a couple of comments and fix up some formatting.
This commit is contained in:
33
src/pray.c
33
src/pray.c
@@ -22,7 +22,7 @@ static void gods_upset(aligntyp);
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static void consume_offering(struct obj *);
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static void offer_too_soon(aligntyp);
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static void desecrate_high_altar(aligntyp);
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static void offer_real_amulet(struct obj *, aligntyp);
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static void offer_real_amulet(struct obj *, aligntyp); /* NORETURN */
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static boolean pray_revive(void);
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static boolean water_prayer(boolean);
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static boolean blocked_boulder(int, int);
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@@ -1469,6 +1469,9 @@ desecrate_high_altar(aligntyp altaralign)
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god_zaps_you(altaralign);
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}
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/* offering the Amulet on a high altar (checked by caller) ends the game;
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we don't declare this 'NORETURN' because done() can return (if called
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with some reasons other than ASCENDED and ESCAPED) */
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static void
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offer_real_amulet(struct obj *otmp, aligntyp altaralign)
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{
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@@ -1482,16 +1485,16 @@ offer_real_amulet(struct obj *otmp, aligntyp altaralign)
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useup(otmp); /* well, it's gone now */
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else
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useupf(otmp, 1L);
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You("offer the Amulet of Yendor to %s...", a_gname());
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if (altaralign == A_NONE) {
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/* Moloch's high altar */
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/* Moloch's high altar at the bottom of Gehennom. */
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if (u.ualign.record > -99)
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u.ualign.record = -99;
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pline(
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"An invisible choir chants, and you are bathed in darkness...");
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pline("An invisible choir chants, and you are bathed in darkness...");
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/*[apparently shrug/snarl can be sensed without being seen]*/
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pline("%s shrugs and retains dominion over %s,", Moloch,
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u_gname());
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pline("%s shrugs and retains dominion over %s,", Moloch, u_gname());
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pline("then mercilessly snuffs out your life.");
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Sprintf(gk.killer.name, "%s indifference", s_suffix(Moloch));
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gk.killer.format = KILLED_BY;
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@@ -1502,29 +1505,33 @@ offer_real_amulet(struct obj *otmp, aligntyp altaralign)
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/* declined to die in wizard or explore mode */
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pline(cloud_of_smoke, hcolor(NH_BLACK));
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done(ESCAPED);
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/*NOTREACHED*/
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} else if (u.ualign.type != altaralign) {
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/* And the opposing team picks you up and
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carries you off on their shoulders */
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/* And the opposing team picks you up and carries you off
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on their shoulders. */
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adjalign(-99);
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pline("%s accepts your gift, and gains dominion over %s...",
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a_gname(), u_gname());
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a_gname(), u_gname());
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pline("%s is enraged...", u_gname());
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pline("Fortunately, %s permits you to live...", a_gname());
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pline(cloud_of_smoke, hcolor(NH_ORANGE));
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done(ESCAPED);
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} else { /* super big win */
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/*NOTREACHED*/
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} else {
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/* You've won the game! Feedback-wise, it's a bit of a let down. */
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u.uevent.ascended = 1;
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adjalign(10);
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pline(
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"An invisible choir sings, and you are bathed in radiance...");
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pline("An invisible choir sings, and you are bathed in radiance...");
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godvoice(altaralign, "Mortal, thou hast done well!");
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display_nhwindow(WIN_MESSAGE, FALSE);
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verbalize(
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"In return for thy service, I grant thee the gift of Immortality!");
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"In return for thy service, I grant thee the gift of Immortality!");
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You("ascend to the status of Demigod%s...",
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flags.female ? "dess" : "");
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done(ASCENDED);
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/*NOTREACHED*/
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}
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/*NOTREACHED*/
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}
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/* the #offer command - sacrifice something to the gods */
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