offer_real_amulet() tweaks

Mote PR #965.  Add a couple of comments and fix up some formatting.
This commit is contained in:
PatR
2023-01-26 13:39:00 -08:00
parent cef8206af4
commit b684f2c401

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@@ -22,7 +22,7 @@ static void gods_upset(aligntyp);
static void consume_offering(struct obj *);
static void offer_too_soon(aligntyp);
static void desecrate_high_altar(aligntyp);
static void offer_real_amulet(struct obj *, aligntyp);
static void offer_real_amulet(struct obj *, aligntyp); /* NORETURN */
static boolean pray_revive(void);
static boolean water_prayer(boolean);
static boolean blocked_boulder(int, int);
@@ -1469,6 +1469,9 @@ desecrate_high_altar(aligntyp altaralign)
god_zaps_you(altaralign);
}
/* offering the Amulet on a high altar (checked by caller) ends the game;
we don't declare this 'NORETURN' because done() can return (if called
with some reasons other than ASCENDED and ESCAPED) */
static void
offer_real_amulet(struct obj *otmp, aligntyp altaralign)
{
@@ -1482,16 +1485,16 @@ offer_real_amulet(struct obj *otmp, aligntyp altaralign)
useup(otmp); /* well, it's gone now */
else
useupf(otmp, 1L);
You("offer the Amulet of Yendor to %s...", a_gname());
if (altaralign == A_NONE) {
/* Moloch's high altar */
/* Moloch's high altar at the bottom of Gehennom. */
if (u.ualign.record > -99)
u.ualign.record = -99;
pline(
"An invisible choir chants, and you are bathed in darkness...");
pline("An invisible choir chants, and you are bathed in darkness...");
/*[apparently shrug/snarl can be sensed without being seen]*/
pline("%s shrugs and retains dominion over %s,", Moloch,
u_gname());
pline("%s shrugs and retains dominion over %s,", Moloch, u_gname());
pline("then mercilessly snuffs out your life.");
Sprintf(gk.killer.name, "%s indifference", s_suffix(Moloch));
gk.killer.format = KILLED_BY;
@@ -1502,29 +1505,33 @@ offer_real_amulet(struct obj *otmp, aligntyp altaralign)
/* declined to die in wizard or explore mode */
pline(cloud_of_smoke, hcolor(NH_BLACK));
done(ESCAPED);
/*NOTREACHED*/
} else if (u.ualign.type != altaralign) {
/* And the opposing team picks you up and
carries you off on their shoulders */
/* And the opposing team picks you up and carries you off
on their shoulders. */
adjalign(-99);
pline("%s accepts your gift, and gains dominion over %s...",
a_gname(), u_gname());
a_gname(), u_gname());
pline("%s is enraged...", u_gname());
pline("Fortunately, %s permits you to live...", a_gname());
pline(cloud_of_smoke, hcolor(NH_ORANGE));
done(ESCAPED);
} else { /* super big win */
/*NOTREACHED*/
} else {
/* You've won the game! Feedback-wise, it's a bit of a let down. */
u.uevent.ascended = 1;
adjalign(10);
pline(
"An invisible choir sings, and you are bathed in radiance...");
pline("An invisible choir sings, and you are bathed in radiance...");
godvoice(altaralign, "Mortal, thou hast done well!");
display_nhwindow(WIN_MESSAGE, FALSE);
verbalize(
"In return for thy service, I grant thee the gift of Immortality!");
"In return for thy service, I grant thee the gift of Immortality!");
You("ascend to the status of Demigod%s...",
flags.female ? "dess" : "");
done(ASCENDED);
/*NOTREACHED*/
}
/*NOTREACHED*/
}
/* the #offer command - sacrifice something to the gods */