Using a cursed tin whistle in a vault summons the guard

...since guards respond to shrill whistles.
Based on a patch by Leon Arnott.
This commit is contained in:
Pasi Kallinen
2017-08-04 22:41:26 +03:00
parent e2904012b7
commit b6d1ee3320
5 changed files with 16 additions and 1 deletions

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@@ -405,6 +405,7 @@ fix the 'A' command to have the 'D' command's fix for C331-1 (quirk for
response, to operate on applicable all items, there would still be a
followup menu asking to choose specific items)
eating 1 tin from stack of N (for N >= 2) on shop's floor forced hero to buy 2
using a cursed whistle in a vault will summon the guard immediately
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

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@@ -2510,6 +2510,7 @@ E int FDECL(hide_privileges, (BOOLEAN_P));
E void FDECL(newegd, (struct monst *));
E void FDECL(free_egd, (struct monst *));
E boolean FDECL(grddead, (struct monst *));
E void NDECL(vault_summon_gd);
E char FDECL(vault_occupied, (char *));
E void NDECL(invault);
E int FDECL(gd_move, (struct monst *));

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@@ -34,6 +34,9 @@ enum encumbrance_types {
/* weight increment of heavy iron ball */
#define IRON_BALL_W_INCR 160
/* number of turns it takes for vault guard to show up */
#define VAULT_GUARD_TIME 30
/* hunger states - see hu_stat in eat.c */
enum hunger_state_types {
SATIATED = 0,

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@@ -445,6 +445,8 @@ struct obj *obj;
} else {
You(whistle_str, obj->cursed ? "shrill" : "high");
wake_nearby();
if (obj->cursed)
vault_summon_gd();
}
}

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@@ -191,6 +191,13 @@ findgd()
return (struct monst *) 0;
}
void
vault_summon_gd()
{
if (vault_occupied(u.urooms) && !findgd())
u.uinvault = (VAULT_GUARD_TIME - 1);
}
char
vault_occupied(array)
char *array;
@@ -221,7 +228,8 @@ invault()
vaultroom -= ROOMOFFSET;
guard = findgd();
if (++u.uinvault % 30 == 0 && !guard) { /* if time ok and no guard now. */
if (++u.uinvault % VAULT_GUARD_TIME == 0 && !guard) {
/* if time ok and no guard now. */
char buf[BUFSZ];
register int x, y, dd, gx, gy;
int lx = 0, ly = 0;