Using a cursed tin whistle in a vault summons the guard
...since guards respond to shrill whistles. Based on a patch by Leon Arnott.
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@@ -445,6 +445,8 @@ struct obj *obj;
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} else {
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You(whistle_str, obj->cursed ? "shrill" : "high");
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wake_nearby();
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if (obj->cursed)
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vault_summon_gd();
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}
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}
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10
src/vault.c
10
src/vault.c
@@ -191,6 +191,13 @@ findgd()
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return (struct monst *) 0;
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}
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void
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vault_summon_gd()
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{
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if (vault_occupied(u.urooms) && !findgd())
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u.uinvault = (VAULT_GUARD_TIME - 1);
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}
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char
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vault_occupied(array)
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char *array;
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@@ -221,7 +228,8 @@ invault()
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vaultroom -= ROOMOFFSET;
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guard = findgd();
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if (++u.uinvault % 30 == 0 && !guard) { /* if time ok and no guard now. */
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if (++u.uinvault % VAULT_GUARD_TIME == 0 && !guard) {
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/* if time ok and no guard now. */
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char buf[BUFSZ];
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register int x, y, dd, gx, gy;
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int lx = 0, ly = 0;
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