fix game save/restore
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@@ -215,6 +215,7 @@ int cnt;
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sfo_int(nhfp, &d_context_info->current_fruit, parent, "current_fruit", 1);/* (int) */
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sfo_int(nhfp, &d_context_info->warnlevel, parent, "warnlevel", 1);/* (int) */
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sfo_int(nhfp, &d_context_info->rndencode, parent, "rndencode", 1);/* (int) */
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sfo_int(nhfp, &d_context_info->mysteryforce, parent, "mysteryforce", 1);/* (int) */
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sfo_long(nhfp, &d_context_info->next_attrib_check, parent, "next_attrib_check", 1);/* (long) */
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sfo_long(nhfp, &d_context_info->stethoscope_move, parent, "stethoscope_move", 1);/* (long) */
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sfo_short(nhfp, &d_context_info->stethoscope_movement, parent, "stethoscope_movement", 1);/* (short) */
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@@ -2585,6 +2586,7 @@ int cnt;
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sfi_int(nhfp, &d_context_info->current_fruit, parent, "current_fruit", 1);
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sfi_int(nhfp, &d_context_info->warnlevel, parent, "warnlevel", 1);
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sfi_int(nhfp, &d_context_info->rndencode, parent, "rndencode", 1);
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sfi_int(nhfp, &d_context_info->mysteryforce, parent, "mysteryforce", 1);
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sfi_long(nhfp, &d_context_info->next_attrib_check, parent, "next_attrib_check", 1);
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sfi_long(nhfp, &d_context_info->stethoscope_move, parent, "stethoscope_move", 1);
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sfi_short(nhfp, &d_context_info->stethoscope_movement, parent, "stethoscope_movement", 1);
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@@ -5305,6 +5307,7 @@ const char *critical_members[] = {
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"struct context_info:current_fruit:int",
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"struct context_info:warnlevel:int",
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"struct context_info:rndencode:int",
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"struct context_info:mysteryforce:int",
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"struct context_info:next_attrib_check:long",
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"struct context_info:stethoscope_move:long",
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"struct context_info:stethoscope_movement:short",
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